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wined3d: Add missing HeapFree.
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@ -2897,6 +2897,7 @@ static GLuint gen_arbfp_ffp_shader(struct ffp_settings *settings, IWineD3DStateB
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FIXME("Vertex program error at position %d: %s\n", pos,
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debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
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}
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HeapFree(GetProcessHeap(), 0, buffer.buffer);
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return ret;
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}
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