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wined3d: Fix a typo.
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@ -2293,7 +2293,7 @@ struct IWineD3DStateBlockImpl
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/* Light hashmap . Collisions are handled using standard wine double linked lists */
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#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
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#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
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struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
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struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
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PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
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/* Clipping */
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