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d3dx9: Reorder argument check in D3DXGetShaderConstantTableEx().
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commit
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@ -1175,11 +1175,30 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
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TRACE("(%p, %x, %p)\n", byte_code, flags, constant_table);
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if (!byte_code || !constant_table)
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{
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WARN("Invalid argument specified.\n");
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return D3DERR_INVALIDCALL;
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}
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hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
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if (hr != D3D_OK)
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{
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WARN("CTAB not found.\n");
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return D3DXERR_INVALIDDATA;
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}
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if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
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{
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WARN("Invalid CTAB size.\n");
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return D3DXERR_INVALIDDATA;
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}
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ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
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if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
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{
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WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
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return D3DXERR_INVALIDDATA;
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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@ -1191,28 +1210,16 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
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object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
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object->ref = 1;
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if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
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{
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hr = D3DXERR_INVALIDDATA;
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goto error;
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}
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object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
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if (!object->ctab)
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{
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ERR("Out of memory\n");
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hr = E_OUTOFMEMORY;
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goto error;
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HeapFree(GetProcessHeap(), 0, object);
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return E_OUTOFMEMORY;
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}
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object->size = size;
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memcpy(object->ctab, data, object->size);
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ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data;
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if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
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{
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hr = D3DXERR_INVALIDDATA;
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goto error;
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}
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object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
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object->desc.Version = ctab_header->Version;
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object->desc.Constants = ctab_header->Constants;
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