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Set the apha channel to opaque when locking X8R8G8B8 backbuffers.
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@ -22,6 +22,7 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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@ -696,7 +697,19 @@ HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
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vcheckGLcall("glDrawPixels");
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}
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break;
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case WINED3DFMT_X8R8G8B8: /* FIXME: there's no alpha change with D3DFMT_X8R8G8B8 but were using GL_BGRA */
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case WINED3DFMT_X8R8G8B8: /* make sure the X byte is set to alpha on, since it
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could be any random value this fixes the intro move in Pirates! */
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{
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int size;
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unsigned int *data;
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data = (unsigned int *)This->resource.allocatedMemory;
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size = (This->lockedRect.bottom - This->lockedRect.top) * (This->lockedRect.right - This->lockedRect.left);
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while(size > 0) {
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*data |= 0xFF000000;
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data++;
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size--;
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}
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}
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case WINED3DFMT_A8R8G8B8:
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{
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glPixelStorei(GL_PACK_SWAP_BYTES, TRUE);
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