mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 12:49:45 +00:00
wined3d: Access reg_maps though ins->ctx in shader_arb_get_register_name().
This commit is contained in:
parent
3a41bbdd71
commit
6c5caf7a8b
@ -933,7 +933,8 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
|
||||
/* oPos, oFog and oPts in D3D */
|
||||
static const char * const rastout_reg_names[] = {"TMP_OUT", "result.fogcoord", "result.pointsize"};
|
||||
IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)ins->ctx->shader;
|
||||
BOOL pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type);
|
||||
const struct shader_reg_maps *reg_maps = ins->ctx->reg_maps;
|
||||
BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type);
|
||||
struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
|
||||
|
||||
*is_color = FALSE;
|
||||
@ -947,7 +948,7 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
|
||||
case WINED3DSPR_INPUT:
|
||||
if (pshader)
|
||||
{
|
||||
if(This->baseShader.reg_maps.shader_version.major < 3)
|
||||
if (reg_maps->shader_version.major < 3)
|
||||
{
|
||||
if (!reg->idx) strcpy(register_name, "fragment.color.primary");
|
||||
else strcpy(register_name, "fragment.color.secondary");
|
||||
@ -972,7 +973,7 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
|
||||
sprintf(register_name, "out_of_bounds_%u", idx);
|
||||
}
|
||||
}
|
||||
else if(This->baseShader.reg_maps.input_registers & 0x0300)
|
||||
else if (reg_maps->input_registers & 0x0300)
|
||||
{
|
||||
/* There are two ways basically:
|
||||
*
|
||||
@ -1036,7 +1037,8 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
|
||||
BOOL aL = FALSE;
|
||||
char rel_reg[50];
|
||||
UINT rel_offset = ((IWineD3DVertexShaderImpl *)This)->rel_offset;
|
||||
if(This->baseShader.reg_maps.shader_version.major < 2) {
|
||||
if (reg_maps->shader_version.major < 2)
|
||||
{
|
||||
sprintf(rel_reg, "A0.x");
|
||||
} else {
|
||||
shader_arb_get_src_param(ins, reg->rel_addr, 0, rel_reg);
|
||||
@ -1059,7 +1061,7 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
|
||||
}
|
||||
else
|
||||
{
|
||||
if (This->baseShader.reg_maps.usesrelconstF)
|
||||
if (reg_maps->usesrelconstF)
|
||||
sprintf(register_name, "C[%u]", reg->idx);
|
||||
else
|
||||
sprintf(register_name, "C%u", reg->idx);
|
||||
@ -1067,9 +1069,11 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
|
||||
break;
|
||||
|
||||
case WINED3DSPR_TEXTURE: /* case WINED3DSPR_ADDR: */
|
||||
if (pshader) {
|
||||
if(This->baseShader.reg_maps.shader_version.major == 1 &&
|
||||
This->baseShader.reg_maps.shader_version.minor <= 3) {
|
||||
if (pshader)
|
||||
{
|
||||
if (reg_maps->shader_version.major == 1
|
||||
&& reg_maps->shader_version.minor <= 3)
|
||||
{
|
||||
/* In ps <= 1.3, Tx is a temporary register as destination to all instructions,
|
||||
* and as source to most instructions. For some instructions it is the texcoord
|
||||
* input. Those instructions know about the special use
|
||||
@ -1082,7 +1086,7 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
|
||||
}
|
||||
else
|
||||
{
|
||||
if(This->baseShader.reg_maps.shader_version.major == 1 || ctx->target_version >= NV2)
|
||||
if (reg_maps->shader_version.major == 1 || ctx->target_version >= NV2)
|
||||
{
|
||||
sprintf(register_name, "A%u", reg->idx);
|
||||
}
|
||||
@ -1101,7 +1105,7 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
|
||||
else
|
||||
{
|
||||
if(ctx->cur_ps_args->super.srgb_correction) FIXME("sRGB correction on higher render targets\n");
|
||||
if(This->baseShader.reg_maps.highest_render_target > 0)
|
||||
if (reg_maps->highest_render_target > 0)
|
||||
{
|
||||
sprintf(register_name, "result.color[%u]", reg->idx);
|
||||
}
|
||||
@ -1134,7 +1138,7 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
|
||||
}
|
||||
else
|
||||
{
|
||||
if(This->baseShader.reg_maps.shader_version.major < 3)
|
||||
if (reg_maps->shader_version.major < 3)
|
||||
{
|
||||
strcpy(register_name, ctx->texcrd_output[reg->idx]);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user