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d3d9/tests: Release the vertex buffer in test_null_stream().
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@ -1828,6 +1828,7 @@ static void test_null_stream(void)
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IDirect3DDevice9_SetVertexDeclaration(device, NULL);
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IDirect3DDevice9_SetVertexDeclaration(device, NULL);
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cleanup:
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cleanup:
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if (buffer) IDirect3DVertexBuffer9_Release(buffer);
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if(decl) IDirect3DVertexDeclaration9_Release(decl);
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if(decl) IDirect3DVertexDeclaration9_Release(decl);
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if(shader) IDirect3DVertexShader9_Release(shader);
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if(shader) IDirect3DVertexShader9_Release(shader);
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if(device) IDirect3DDevice9_Release(device);
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if(device) IDirect3DDevice9_Release(device);
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