mirror of
https://github.com/reactos/wine.git
synced 2024-11-29 14:40:56 +00:00
Make D3D1..3 lights code rely on D3D7.
This commit is contained in:
parent
f5885defc9
commit
6d9630f397
@ -90,8 +90,13 @@ struct IDirect3DLightImpl
|
||||
DWORD ref;
|
||||
/* IDirect3DLight fields */
|
||||
IDirect3DImpl *d3d;
|
||||
/* If this light is active for one viewport, put the viewport here */
|
||||
IDirect3DViewportImpl *active_viewport;
|
||||
|
||||
D3DLIGHT2 light;
|
||||
D3DLIGHT7 light7;
|
||||
|
||||
DWORD dwLightIndex;
|
||||
|
||||
/* Chained list used for adding / removing from viewports */
|
||||
IDirect3DLightImpl *next;
|
||||
@ -132,6 +137,9 @@ struct IDirect3DViewportImpl
|
||||
/* If this viewport is active for one device, put the device here */
|
||||
IDirect3DDeviceImpl *active_device;
|
||||
|
||||
DWORD num_lights;
|
||||
DWORD map_lights;
|
||||
|
||||
int use_vp2;
|
||||
union {
|
||||
D3DVIEWPORT vp1;
|
||||
|
@ -79,16 +79,46 @@ static void dump_light(LPD3DLIGHT2 light)
|
||||
DPRINTF(" - dwSize : %ld\n", light->dwSize);
|
||||
}
|
||||
|
||||
static const float zero_value[] = {
|
||||
0.0, 0.0, 0.0, 0.0
|
||||
};
|
||||
|
||||
HRESULT WINAPI
|
||||
Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface,
|
||||
LPD3DLIGHT lpLight)
|
||||
{
|
||||
ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
|
||||
LPD3DLIGHT7 light7 = &(This->light7);
|
||||
TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
|
||||
if (TRACE_ON(ddraw)) {
|
||||
TRACE(" Light definition : \n");
|
||||
dump_light((LPD3DLIGHT2) lpLight);
|
||||
}
|
||||
|
||||
if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
|
||||
return DDERR_INVALIDPARAMS;
|
||||
|
||||
if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
|
||||
FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
|
||||
|
||||
/* Translate D3DLIGH2 structure to D3DLIGHT7 */
|
||||
light7->dltType = lpLight->dltType;
|
||||
light7->dcvDiffuse = lpLight->dcvColor;
|
||||
if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
|
||||
light7->dcvSpecular = lpLight->dcvColor;
|
||||
else
|
||||
light7->dcvSpecular = *(D3DCOLORVALUE*)zero_value;
|
||||
light7->dcvAmbient = lpLight->dcvColor;
|
||||
light7->dvPosition = lpLight->dvPosition;
|
||||
light7->dvDirection = lpLight->dvDirection;
|
||||
light7->dvRange = lpLight->dvRange;
|
||||
light7->dvFalloff = lpLight->dvFalloff;
|
||||
light7->dvAttenuation0 = lpLight->dvAttenuation0;
|
||||
light7->dvAttenuation1 = lpLight->dvAttenuation1;
|
||||
light7->dvAttenuation2 = lpLight->dvAttenuation2;
|
||||
light7->dvTheta = lpLight->dvTheta;
|
||||
light7->dvPhi = lpLight->dvPhi;
|
||||
|
||||
memcpy(&This->light, lpLight, lpLight->dwSize);
|
||||
if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
|
||||
This->update(This);
|
||||
@ -113,50 +143,10 @@ Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface,
|
||||
/*******************************************************************************
|
||||
* Light static functions
|
||||
*/
|
||||
static const float zero_value[] = {
|
||||
0.0, 0.0, 0.0, 0.0
|
||||
};
|
||||
|
||||
static void update(IDirect3DLightImpl* This) {
|
||||
IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
|
||||
ENTER_GL();
|
||||
switch (glThis->parent.light.dltType) {
|
||||
case D3DLIGHT_POINT: /* 1 */
|
||||
FIXME("Activating POINT - not supported yet\n");
|
||||
break;
|
||||
|
||||
case D3DLIGHT_SPOT: /* 2 */
|
||||
FIXME("Activating SPOT - not supported yet\n");
|
||||
break;
|
||||
|
||||
case D3DLIGHT_DIRECTIONAL: { /* 3 */
|
||||
float direction[4];
|
||||
|
||||
if (TRACE_ON(ddraw)) {
|
||||
TRACE("Activating DIRECTIONAL\n");
|
||||
DPRINTF(" - direction : "); dump_D3DVECTOR(&(glThis->parent.light.dvDirection)); DPRINTF("\n");
|
||||
DPRINTF(" - color : "); dump_D3DCOLORVALUE(&(glThis->parent.light.dcvColor)); DPRINTF("\n");
|
||||
}
|
||||
glLightfv(glThis->light_num, GL_AMBIENT, (float *) zero_value);
|
||||
glLightfv(glThis->light_num, GL_DIFFUSE, (float *) &(glThis->parent.light.dcvColor));
|
||||
|
||||
direction[0] = -glThis->parent.light.dvDirection.u1.x;
|
||||
direction[1] = -glThis->parent.light.dvDirection.u2.y;
|
||||
direction[2] = -glThis->parent.light.dvDirection.u3.z;
|
||||
direction[3] = 0.0; /* This is a directional light */
|
||||
|
||||
glLightfv(glThis->light_num, GL_POSITION, (float *) direction);
|
||||
} break;
|
||||
|
||||
case D3DLIGHT_PARALLELPOINT: /* 4 */
|
||||
FIXME("Activating PARRALLEL-POINT - not supported yet\n");
|
||||
break;
|
||||
|
||||
default:
|
||||
WARN("Not a known Light Type: %d\n", glThis->parent.light.dltType);
|
||||
break;
|
||||
}
|
||||
LEAVE_GL();
|
||||
IDirect3DDeviceImpl* device = This->active_viewport->active_device;
|
||||
IDirect3DDevice7_SetLight(ICOM_INTERFACE(device,IDirect3DDevice7),This->dwLightIndex,&(This->light7));
|
||||
}
|
||||
|
||||
static void activate(IDirect3DLightImpl* This) {
|
||||
@ -236,6 +226,7 @@ HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum lig
|
||||
object->activate = activate;
|
||||
object->desactivate = desactivate;
|
||||
object->update = update;
|
||||
object->active_viewport = NULL;
|
||||
gl_object->light_num = light_num;
|
||||
|
||||
ICOM_INIT_INTERFACE(object, IDirect3DLight, VTABLE_IDirect3DLight);
|
||||
|
@ -271,13 +271,30 @@ Main_IDirect3DViewportImpl_3_2_1_AddLight(LPDIRECT3DVIEWPORT3 iface,
|
||||
{
|
||||
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
|
||||
IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
|
||||
DWORD i = 0;
|
||||
DWORD map = This->map_lights;
|
||||
|
||||
TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight);
|
||||
|
||||
if (This->num_lights >= 8)
|
||||
return DDERR_INVALIDPARAMS;
|
||||
|
||||
/* Find a light number and update both light and viewports objects accordingly */
|
||||
while(map&1) {
|
||||
map>>=1;
|
||||
i++;
|
||||
}
|
||||
lpDirect3DLightImpl->dwLightIndex = i;
|
||||
This->num_lights++;
|
||||
This->map_lights |= 1<<i;
|
||||
|
||||
/* Add the light in the 'linked' chain */
|
||||
lpDirect3DLightImpl->next = This->lights;
|
||||
This->lights = lpDirect3DLightImpl;
|
||||
|
||||
/* Attach the light to the viewport */
|
||||
lpDirect3DLightImpl->active_viewport = This;
|
||||
|
||||
/* If active, activate the light */
|
||||
if (This->active_device != NULL) {
|
||||
lpDirect3DLightImpl->activate(lpDirect3DLightImpl);
|
||||
@ -301,6 +318,10 @@ Main_IDirect3DViewportImpl_3_2_1_DeleteLight(LPDIRECT3DVIEWPORT3 iface,
|
||||
lpDirect3DLightImpl->desactivate(lpDirect3DLightImpl);
|
||||
if (prev_light == NULL) This->lights = cur_light->next;
|
||||
else prev_light->next = cur_light->next;
|
||||
/* Detach the light to the viewport */
|
||||
cur_light->active_viewport = NULL;
|
||||
This->num_lights--;
|
||||
This->map_lights &= ~(1<<lpDirect3DLightImpl->dwLightIndex);
|
||||
return DD_OK;
|
||||
}
|
||||
prev_light = cur_light;
|
||||
@ -450,6 +471,8 @@ HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirect3DImpl *d3d)
|
||||
object->use_vp2 = 0xFF;
|
||||
object->next = NULL;
|
||||
object->lights = NULL;
|
||||
object->num_lights = 0;
|
||||
object->map_lights = 0;
|
||||
|
||||
ICOM_INIT_INTERFACE(object, IDirect3DViewport3, VTABLE_IDirect3DViewport3);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user