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d3d8: Make the individual stateblock tests responsible for checking data.
This commit is contained in:
parent
d818e4edf6
commit
6dd6074f60
@ -121,23 +121,14 @@ struct state_test
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const void *test_data_in;
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const void *test_data_out;
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/* The poison data is the data to preinitialize the return buffer to */
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const void *poison_data;
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/* Return buffer */
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void *return_data;
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/* Size of the data samples above */
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unsigned int data_size;
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/* Test resource management handlers */
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HRESULT (*setup_handler)(struct state_test *test);
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void (*teardown_handler)(struct state_test *test);
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/* Test data handlers */
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void (*set_handler)(IDirect3DDevice8 *device, const struct state_test *test, const void *data_in);
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void (*get_handler)(IDirect3DDevice8 *device, const struct state_test *test, void *data_out);
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void (*print_handler)(const struct state_test *test, const void *data);
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void (*check_data)(IDirect3DDevice8 *device, unsigned int chain_stage,
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const struct state_test *test, const void *data_expected);
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/* Test arguments */
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const void *test_arg;
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@ -199,50 +190,17 @@ static void execute_test_chain(IDirect3DDevice8 *device, struct state_test *test
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{
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for (i = 0; i < ntests; ++i)
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{
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memcpy(test[i].return_data, test[i].poison_data, test[i].data_size);
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test[i].get_handler(device, &test[i], test[i].return_data);
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if (outcome & EVENT_CHECK_TEST)
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{
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BOOL test_failed = memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size);
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ok(!test_failed, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n",
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test[i].test_name, j, test[i].data_size);
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if (test_failed && test[i].print_handler)
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{
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trace("Returned data was:\n");
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test[i].print_handler(&test[i], test[i].return_data);
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trace("Test data was:\n");
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test[i].print_handler(&test[i], test[i].test_data_out);
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}
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test[i].check_data(device, j, &test[i], test[i].test_data_out);
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}
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else if (outcome & EVENT_CHECK_DEFAULT)
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{
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BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size);
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ok(!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
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test[i].test_name, j, test[i].data_size);
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if (test_failed && test[i].print_handler)
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{
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trace("Returned data was:\n");
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test[i].print_handler(&test[i], test[i].return_data);
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trace("Default data was:\n");
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test[i].print_handler(&test[i], test[i].default_data);
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}
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test[i].check_data(device, j, &test[i], test[i].default_data);
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}
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else if (outcome & EVENT_CHECK_INITIAL)
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{
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BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size);
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ok(!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
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test[i].test_name, j, test[i].data_size);
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if (test_failed && test[i].print_handler)
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{
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trace("Returned data was:\n");
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test[i].print_handler(&test[i], test[i].return_data);
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trace("Initial data was:\n");
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test[i].print_handler(&test[i], test[i].initial_data);
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}
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test[i].check_data(device, j, &test[i], test[i].initial_data);
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}
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}
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}
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@ -484,14 +442,20 @@ struct shader_constant_context
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struct shader_constant_data return_data_buffer;
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};
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static void shader_constant_print_handler(const struct state_test *test, const void *data)
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static const struct shader_constant_data shader_constant_poison_data =
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{
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const struct shader_constant_data *scdata = data;
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{1.0f, 2.0f, 3.0f, 4.0f},
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};
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trace("Float constant = { %f, %f, %f, %f }\n",
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scdata->float_constant[0], scdata->float_constant[1],
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scdata->float_constant[2], scdata->float_constant[3]);
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}
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static const struct shader_constant_data shader_constant_default_data =
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{
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{0.0f, 0.0f, 0.0f, 0.0f},
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};
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static const struct shader_constant_data shader_constant_test_data =
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{
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{5.0f, 6.0f, 7.0f, 8.0f},
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};
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static void shader_constant_set_handler(IDirect3DDevice8* device, const struct state_test *test, const void *data)
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{
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@ -512,55 +476,46 @@ static void shader_constant_set_handler(IDirect3DDevice8* device, const struct s
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}
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}
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static void shader_constant_get_handler(IDirect3DDevice8* device, const struct state_test *test, void *data)
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static void shader_constant_check_data(IDirect3DDevice8 *device, unsigned int chain_stage,
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const struct state_test *test, const void *expected_data)
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{
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struct shader_constant_data *scdata = data;
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const struct shader_constant_data *scdata = expected_data;
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const struct shader_constant_arg *scarg = test->test_arg;
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unsigned int index = scarg->idx;
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struct shader_constant_data value;
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HRESULT hr;
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value = shader_constant_poison_data;
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if (!scarg->pshader)
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{
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hr = IDirect3DDevice8_GetVertexShaderConstant(device, index, scdata->float_constant, 1);
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hr = IDirect3DDevice8_GetVertexShaderConstant(device, scarg->idx, value.float_constant, 1);
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ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x.\n", hr);
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}
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else
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{
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hr = IDirect3DDevice8_GetPixelShaderConstant(device, index, scdata->float_constant, 1);
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hr = IDirect3DDevice8_GetPixelShaderConstant(device, scarg->idx, value.float_constant, 1);
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ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x.\n", hr);
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}
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ok(!memcmp(value.float_constant, scdata->float_constant, sizeof(scdata->float_constant)),
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"Chain stage %u, %s constant:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e, %.8e} received\n",
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chain_stage, scarg->pshader ? "pixel shader" : "vertex shader",
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scdata->float_constant[0], scdata->float_constant[1],
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scdata->float_constant[2], scdata->float_constant[3],
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value.float_constant[0], value.float_constant[1],
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value.float_constant[2], value.float_constant[3]);
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}
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static const struct shader_constant_data shader_constant_poison_data =
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{
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{1.0f, 2.0f, 3.0f, 4.0f},
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};
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static const struct shader_constant_data shader_constant_default_data =
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{
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{0.0f, 0.0f, 0.0f, 0.0f},
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};
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static const struct shader_constant_data shader_constant_test_data =
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{
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{5.0f, 6.0f, 7.0f, 8.0f},
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};
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static HRESULT shader_constant_setup_handler(struct state_test *test)
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{
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struct shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
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if (!ctx) return E_FAIL;
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test->test_context = ctx;
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test->return_data = &ctx->return_data_buffer;
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test->test_data_in = &shader_constant_test_data;
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test->test_data_out = &shader_constant_test_data;
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test->default_data = &shader_constant_default_data;
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test->initial_data = &shader_constant_default_data;
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test->poison_data = &shader_constant_poison_data;
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test->data_size = sizeof(struct shader_constant_data);
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return D3D_OK;
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}
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@ -575,8 +530,7 @@ static void shader_constants_queue_test(struct state_test *test, const struct sh
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test->setup_handler = shader_constant_setup_handler;
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test->teardown_handler = shader_constant_teardown_handler;
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test->set_handler = shader_constant_set_handler;
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test->get_handler = shader_constant_get_handler;
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test->print_handler = shader_constant_print_handler;
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test->check_data = shader_constant_check_data;
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test->test_name = test_arg->pshader ? "set_get_pshader_constants" : "set_get_vshader_constants";
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test->test_arg = test_arg;
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}
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@ -601,65 +555,6 @@ struct light_context
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struct light_data return_data_buffer;
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};
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static void light_print_handler(const struct state_test *test, const void *data)
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{
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const struct light_data *ldata = data;
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trace("Get Light return value: %#x\n", ldata->get_light_result);
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trace("Get Light enable return value: %#x\n", ldata->get_enabled_result);
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trace("Light Enabled = %u\n", ldata->enabled);
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trace("Light Type = %u\n", ldata->light.Type);
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trace("Light Diffuse = { %f, %f, %f, %f }\n",
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ldata->light.Diffuse.r, ldata->light.Diffuse.g,
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ldata->light.Diffuse.b, ldata->light.Diffuse.a);
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trace("Light Specular = { %f, %f, %f, %f}\n",
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ldata->light.Specular.r, ldata->light.Specular.g,
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ldata->light.Specular.b, ldata->light.Specular.a);
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trace("Light Ambient = { %f, %f, %f, %f }\n",
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ldata->light.Ambient.r, ldata->light.Ambient.g,
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ldata->light.Ambient.b, ldata->light.Ambient.a);
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trace("Light Position = { %f, %f, %f }\n",
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ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z);
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trace("Light Direction = { %f, %f, %f }\n",
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ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z);
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trace("Light Range = %f\n", ldata->light.Range);
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trace("Light Fallof = %f\n", ldata->light.Falloff);
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trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0);
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trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1);
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trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2);
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trace("Light Theta = %f\n", ldata->light.Theta);
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trace("Light Phi = %f\n", ldata->light.Phi);
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}
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static void light_set_handler(IDirect3DDevice8 *device, const struct state_test *test, const void *data)
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{
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const struct light_data *ldata = data;
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const struct light_arg *larg = test->test_arg;
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unsigned int index = larg->idx;
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HRESULT hr;
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hr = IDirect3DDevice8_SetLight(device, index, &ldata->light);
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ok(SUCCEEDED(hr), "SetLight returned %#x.\n", hr);
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hr = IDirect3DDevice8_LightEnable(device, index, ldata->enabled);
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ok(SUCCEEDED(hr), "SetLightEnable returned %#x.\n", hr);
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}
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static void light_get_handler(IDirect3DDevice8 *device, const struct state_test *test, void *data)
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{
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struct light_data *ldata = data;
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const struct light_arg *larg = test->test_arg;
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unsigned int index = larg->idx;
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HRESULT hr;
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hr = IDirect3DDevice8_GetLightEnable(device, index, &ldata->enabled);
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ldata->get_enabled_result = hr;
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hr = IDirect3DDevice8_GetLight(device, index, &ldata->light);
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ldata->get_light_result = hr;
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}
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static const struct light_data light_poison_data =
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{
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{
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@ -743,20 +638,107 @@ static const struct light_data light_test_data_out =
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D3D_OK,
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};
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static void light_set_handler(IDirect3DDevice8 *device, const struct state_test *test, const void *data)
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{
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const struct light_data *ldata = data;
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const struct light_arg *larg = test->test_arg;
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unsigned int index = larg->idx;
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HRESULT hr;
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hr = IDirect3DDevice8_SetLight(device, index, &ldata->light);
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ok(SUCCEEDED(hr), "SetLight returned %#x.\n", hr);
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hr = IDirect3DDevice8_LightEnable(device, index, ldata->enabled);
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ok(SUCCEEDED(hr), "SetLightEnable returned %#x.\n", hr);
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}
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static void light_check_data(IDirect3DDevice8 *device, unsigned int chain_stage,
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const struct state_test *test, const void *expected_data)
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{
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const struct light_arg *larg = test->test_arg;
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const struct light_data *ldata = expected_data;
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struct light_data value;
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value = light_poison_data;
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value.get_enabled_result = IDirect3DDevice8_GetLightEnable(device, larg->idx, &value.enabled);
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value.get_light_result = IDirect3DDevice8_GetLight(device, larg->idx, &value.light);
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ok(value.get_enabled_result == ldata->get_enabled_result,
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"Chain stage %u: expected get_enabled_result %#x, got %#x.\n",
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chain_stage, ldata->get_enabled_result, value.get_enabled_result);
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ok(value.get_light_result == ldata->get_light_result,
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"Chain stage %u: expected get_light_result %#x, got %#x.\n",
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chain_stage, ldata->get_light_result, value.get_light_result);
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ok(value.enabled == ldata->enabled,
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"Chain stage %u: expected enabled %#x, got %#x.\n",
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chain_stage, ldata->enabled, value.enabled);
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ok(value.light.Type == ldata->light.Type,
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"Chain stage %u: expected light.Type %#x, got %#x.\n",
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chain_stage, ldata->light.Type, value.light.Type);
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ok(!memcmp(&value.light.Diffuse, &ldata->light.Diffuse, sizeof(value.light.Diffuse)),
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"Chain stage %u, light.Diffuse:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n"
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"\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage,
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ldata->light.Diffuse.r, ldata->light.Diffuse.g,
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ldata->light.Diffuse.b, ldata->light.Diffuse.a,
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value.light.Diffuse.r, value.light.Diffuse.g,
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value.light.Diffuse.b, value.light.Diffuse.a);
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ok(!memcmp(&value.light.Specular, &ldata->light.Specular, sizeof(value.light.Specular)),
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"Chain stage %u, light.Specular:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n"
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"\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage,
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ldata->light.Specular.r, ldata->light.Specular.g,
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ldata->light.Specular.b, ldata->light.Specular.a,
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value.light.Specular.r, value.light.Specular.g,
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value.light.Specular.b, value.light.Specular.a);
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ok(!memcmp(&value.light.Ambient, &ldata->light.Ambient, sizeof(value.light.Ambient)),
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"Chain stage %u, light.Ambient:\n\t{%.8e, %.8e, %.8e, %.8e} expected\n"
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"\t{%.8e, %.8e, %.8e, %.8e} received.\n", chain_stage,
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ldata->light.Ambient.r, ldata->light.Ambient.g,
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ldata->light.Ambient.b, ldata->light.Ambient.a,
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value.light.Ambient.r, value.light.Ambient.g,
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value.light.Ambient.b, value.light.Ambient.a);
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ok(!memcmp(&value.light.Position, &ldata->light.Position, sizeof(value.light.Position)),
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"Chain stage %u, light.Position:\n\t{%.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e} received.\n",
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chain_stage, ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z,
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value.light.Position.x, value.light.Position.y, value.light.Position.z);
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ok(!memcmp(&value.light.Direction, &ldata->light.Direction, sizeof(value.light.Direction)),
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"Chain stage %u, light.Direction:\n\t{%.8e, %.8e, %.8e} expected\n\t{%.8e, %.8e, %.8e} received.\n",
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chain_stage, ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z,
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value.light.Direction.x, value.light.Direction.y, value.light.Direction.z);
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ok(value.light.Range == ldata->light.Range,
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"Chain stage %u: expected light.Range %.8e, got %.8e.\n",
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chain_stage, ldata->light.Range, value.light.Range);
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ok(value.light.Falloff == ldata->light.Falloff,
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"Chain stage %u: expected light.Falloff %.8e, got %.8e.\n",
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chain_stage, ldata->light.Falloff, value.light.Falloff);
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ok(value.light.Attenuation0 == ldata->light.Attenuation0,
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"Chain stage %u: expected light.Attenuation0 %.8e, got %.8e.\n",
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chain_stage, ldata->light.Attenuation0, value.light.Attenuation0);
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ok(value.light.Attenuation1 == ldata->light.Attenuation1,
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"Chain stage %u: expected light.Attenuation1 %.8e, got %.8e.\n",
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chain_stage, ldata->light.Attenuation1, value.light.Attenuation1);
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ok(value.light.Attenuation2 == ldata->light.Attenuation2,
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"Chain stage %u: expected light.Attenuation2 %.8e, got %.8e.\n",
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chain_stage, ldata->light.Attenuation2, value.light.Attenuation2);
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ok(value.light.Theta == ldata->light.Theta,
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"Chain stage %u: expected light.Theta %.8e, got %.8e.\n",
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chain_stage, ldata->light.Theta, value.light.Theta);
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ok(value.light.Phi == ldata->light.Phi,
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"Chain stage %u: expected light.Phi %.8e, got %.8e.\n",
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chain_stage, ldata->light.Phi, value.light.Phi);
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}
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static HRESULT light_setup_handler(struct state_test *test)
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{
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struct light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
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if (!ctx) return E_FAIL;
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test->test_context = ctx;
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test->return_data = &ctx->return_data_buffer;
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test->test_data_in = &light_test_data_in;
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test->test_data_out = &light_test_data_out;
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test->default_data = &light_default_data;
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test->initial_data = &light_initial_data;
|
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test->poison_data = &light_poison_data;
|
||||
|
||||
test->data_size = sizeof(struct light_data);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
@ -771,8 +753,7 @@ static void lights_queue_test(struct state_test *test, const struct light_arg *t
|
||||
test->setup_handler = light_setup_handler;
|
||||
test->teardown_handler = light_teardown_handler;
|
||||
test->set_handler = light_set_handler;
|
||||
test->get_handler = light_get_handler;
|
||||
test->print_handler = light_print_handler;
|
||||
test->check_data = light_check_data;
|
||||
test->test_name = "set_get_light";
|
||||
test->test_arg = test_arg;
|
||||
}
|
||||
@ -794,76 +775,6 @@ struct transform_context
|
||||
struct transform_data return_data_buffer;
|
||||
};
|
||||
|
||||
static inline void print_matrix(const char *name, const D3DMATRIX *matrix)
|
||||
{
|
||||
trace("%s Matrix =\n{\n", name);
|
||||
trace(" %f %f %f %f\n", U(*matrix).m[0][0], U(*matrix).m[1][0], U(*matrix).m[2][0], U(*matrix).m[3][0]);
|
||||
trace(" %f %f %f %f\n", U(*matrix).m[0][1], U(*matrix).m[1][1], U(*matrix).m[2][1], U(*matrix).m[3][1]);
|
||||
trace(" %f %f %f %f\n", U(*matrix).m[0][2], U(*matrix).m[1][2], U(*matrix).m[2][2], U(*matrix).m[3][2]);
|
||||
trace(" %f %f %f %f\n", U(*matrix).m[0][3], U(*matrix).m[1][3], U(*matrix).m[2][3], U(*matrix).m[3][3]);
|
||||
trace("}\n");
|
||||
}
|
||||
|
||||
static void transform_print_handler(const struct state_test *test, const void *data)
|
||||
{
|
||||
const struct transform_data *tdata = data;
|
||||
|
||||
print_matrix("View", &tdata->view);
|
||||
print_matrix("Projection", &tdata->projection);
|
||||
print_matrix("Texture0", &tdata->texture0);
|
||||
print_matrix("Texture7", &tdata->texture7);
|
||||
print_matrix("World0", &tdata->world0);
|
||||
print_matrix("World255", &tdata->world255);
|
||||
}
|
||||
|
||||
static void transform_set_handler(IDirect3DDevice8 *device, const struct state_test *test, const void *data)
|
||||
{
|
||||
const struct transform_data *tdata = data;
|
||||
HRESULT hr;
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_VIEW, &tdata->view);
|
||||
ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
|
||||
ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
|
||||
ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
|
||||
ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_WORLD, &tdata->world0);
|
||||
ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
|
||||
ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
|
||||
}
|
||||
|
||||
static void transform_get_handler(IDirect3DDevice8 *device, const struct state_test *test, void *data)
|
||||
{
|
||||
struct transform_data *tdata = data;
|
||||
HRESULT hr;
|
||||
|
||||
hr = IDirect3DDevice8_GetTransform(device, D3DTS_VIEW, &tdata->view);
|
||||
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_GetTransform(device, D3DTS_PROJECTION, &tdata->projection);
|
||||
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
|
||||
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
|
||||
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_GetTransform(device, D3DTS_WORLD, &tdata->world0);
|
||||
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
|
||||
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
|
||||
}
|
||||
|
||||
static const struct transform_data transform_default_data =
|
||||
{
|
||||
{{{
|
||||
@ -985,20 +896,107 @@ static const struct transform_data transform_test_data =
|
||||
}}},
|
||||
};
|
||||
|
||||
|
||||
static void transform_set_handler(IDirect3DDevice8 *device, const struct state_test *test, const void *data)
|
||||
{
|
||||
const struct transform_data *tdata = data;
|
||||
HRESULT hr;
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_VIEW, &tdata->view);
|
||||
ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
|
||||
ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
|
||||
ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
|
||||
ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_WORLD, &tdata->world0);
|
||||
ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
|
||||
ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
|
||||
}
|
||||
|
||||
static void compare_matrix(const char *name, unsigned int chain_stage,
|
||||
const D3DMATRIX *received, const D3DMATRIX *expected)
|
||||
{
|
||||
ok(!memcmp(expected, received, sizeof(*expected)),
|
||||
"Chain stage %u, matrix %s:\n"
|
||||
"\t{\n"
|
||||
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
|
||||
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
|
||||
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
|
||||
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
|
||||
"\t} expected\n"
|
||||
"\t{\n"
|
||||
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
|
||||
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
|
||||
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
|
||||
"\t\t%.8e, %.8e, %.8e, %.8e,\n"
|
||||
"\t} received\n",
|
||||
chain_stage, name,
|
||||
U(*expected).m[0][0], U(*expected).m[1][0], U(*expected).m[2][0], U(*expected).m[3][0],
|
||||
U(*expected).m[0][1], U(*expected).m[1][1], U(*expected).m[2][1], U(*expected).m[3][1],
|
||||
U(*expected).m[0][2], U(*expected).m[1][2], U(*expected).m[2][2], U(*expected).m[3][2],
|
||||
U(*expected).m[0][3], U(*expected).m[1][3], U(*expected).m[2][3], U(*expected).m[3][3],
|
||||
U(*received).m[0][0], U(*received).m[1][0], U(*received).m[2][0], U(*received).m[3][0],
|
||||
U(*received).m[0][1], U(*received).m[1][1], U(*received).m[2][1], U(*received).m[3][1],
|
||||
U(*received).m[0][2], U(*received).m[1][2], U(*received).m[2][2], U(*received).m[3][2],
|
||||
U(*received).m[0][3], U(*received).m[1][3], U(*received).m[2][3], U(*received).m[3][3]);
|
||||
}
|
||||
|
||||
static void transform_check_data(IDirect3DDevice8 *device, unsigned int chain_stage,
|
||||
const struct state_test *test, const void *expected_data)
|
||||
{
|
||||
const struct transform_data *tdata = expected_data;
|
||||
D3DMATRIX value;
|
||||
HRESULT hr;
|
||||
|
||||
value = transform_poison_data.view;
|
||||
hr = IDirect3DDevice8_GetTransform(device, D3DTS_VIEW, &value);
|
||||
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
|
||||
compare_matrix("View", chain_stage, &value, &tdata->view);
|
||||
|
||||
value = transform_poison_data.projection;
|
||||
hr = IDirect3DDevice8_GetTransform(device, D3DTS_PROJECTION, &value);
|
||||
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
|
||||
compare_matrix("Projection", chain_stage, &value, &tdata->projection);
|
||||
|
||||
value = transform_poison_data.texture0;
|
||||
hr = IDirect3DDevice8_GetTransform(device, D3DTS_TEXTURE0, &value);
|
||||
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
|
||||
compare_matrix("Texture0", chain_stage, &value, &tdata->texture0);
|
||||
|
||||
value = transform_poison_data.texture7;
|
||||
hr = IDirect3DDevice8_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &value);
|
||||
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
|
||||
compare_matrix("Texture7", chain_stage, &value, &tdata->texture7);
|
||||
|
||||
value = transform_poison_data.world0;
|
||||
hr = IDirect3DDevice8_GetTransform(device, D3DTS_WORLD, &value);
|
||||
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
|
||||
compare_matrix("World0", chain_stage, &value, &tdata->world0);
|
||||
|
||||
value = transform_poison_data.world255;
|
||||
hr = IDirect3DDevice8_GetTransform(device, D3DTS_WORLDMATRIX(255), &value);
|
||||
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
|
||||
compare_matrix("World255", chain_stage, &value, &tdata->world255);
|
||||
}
|
||||
|
||||
static HRESULT transform_setup_handler(struct state_test *test)
|
||||
{
|
||||
struct transform_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
|
||||
if (!ctx) return E_FAIL;
|
||||
test->test_context = ctx;
|
||||
|
||||
test->return_data = &ctx->return_data_buffer;
|
||||
test->test_data_in = &transform_test_data;
|
||||
test->test_data_out = &transform_test_data;
|
||||
test->default_data = &transform_default_data;
|
||||
test->initial_data = &transform_default_data;
|
||||
test->poison_data = &transform_poison_data;
|
||||
|
||||
test->data_size = sizeof(struct transform_data);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
@ -1013,8 +1011,7 @@ static void transform_queue_test(struct state_test *test)
|
||||
test->setup_handler = transform_setup_handler;
|
||||
test->teardown_handler = transform_teardown_handler;
|
||||
test->set_handler = transform_set_handler;
|
||||
test->get_handler = transform_get_handler;
|
||||
test->print_handler = transform_print_handler;
|
||||
test->check_data = transform_check_data;
|
||||
test->test_name = "set_get_transforms";
|
||||
test->test_arg = NULL;
|
||||
}
|
||||
@ -1127,27 +1124,21 @@ static void render_state_set_handler(IDirect3DDevice8 *device, const struct stat
|
||||
}
|
||||
}
|
||||
|
||||
static void render_state_get_handler(IDirect3DDevice8 *device, const struct state_test *test, void *data)
|
||||
static void render_state_check_data(IDirect3DDevice8 *device, unsigned int chain_stage,
|
||||
const struct state_test *test, const void *expected_data)
|
||||
{
|
||||
struct render_state_data* rsdata = data;
|
||||
const struct render_state_context *ctx = test->test_context;
|
||||
const struct render_state_data *rsdata = expected_data;
|
||||
unsigned int i;
|
||||
HRESULT hr;
|
||||
|
||||
for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
|
||||
{
|
||||
hr = IDirect3DDevice8_GetRenderState(device, render_state_indices[i], &rsdata->states[i]);
|
||||
DWORD value = ctx->poison_data_buffer.states[i];
|
||||
hr = IDirect3DDevice8_GetRenderState(device, render_state_indices[i], &value);
|
||||
ok(SUCCEEDED(hr), "GetRenderState returned %#x.\n", hr);
|
||||
}
|
||||
}
|
||||
|
||||
static void render_state_print_handler(const struct state_test *test, const void *data)
|
||||
{
|
||||
const struct render_state_data *rsdata = data;
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
|
||||
{
|
||||
trace("Index = %u, Value = %#x\n", i, rsdata->states[i]);
|
||||
ok(value == rsdata->states[i], "Chain stage %u, render state %#x: expected %#x, got %#x.\n",
|
||||
chain_stage, render_state_indices[i], rsdata->states[i], value);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1326,19 +1317,15 @@ static HRESULT render_state_setup_handler(struct state_test *test)
|
||||
if (!ctx) return E_FAIL;
|
||||
test->test_context = ctx;
|
||||
|
||||
test->return_data = &ctx->return_data_buffer;
|
||||
test->default_data = &ctx->default_data_buffer;
|
||||
test->initial_data = &ctx->default_data_buffer;
|
||||
test->test_data_in = &ctx->test_data_buffer;
|
||||
test->test_data_out = &ctx->test_data_buffer;
|
||||
test->poison_data = &ctx->poison_data_buffer;
|
||||
|
||||
render_state_default_data_init(rsarg, &ctx->default_data_buffer);
|
||||
render_state_test_data_init(&ctx->test_data_buffer);
|
||||
render_state_poison_data_init(&ctx->poison_data_buffer);
|
||||
|
||||
test->data_size = sizeof(struct render_state_data);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
@ -1352,8 +1339,7 @@ static void render_states_queue_test(struct state_test *test, const struct rende
|
||||
test->setup_handler = render_state_setup_handler;
|
||||
test->teardown_handler = render_state_teardown_handler;
|
||||
test->set_handler = render_state_set_handler;
|
||||
test->get_handler = render_state_get_handler;
|
||||
test->print_handler = render_state_print_handler;
|
||||
test->check_data = render_state_check_data;
|
||||
test->test_name = "set_get_render_states";
|
||||
test->test_arg = test_arg;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user