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d3dx9_36/tests: Cleanup / simplify test_fvf_decl_conversion().
This commit is contained in:
parent
3b4d9ae112
commit
6e518a1d06
@ -413,7 +413,7 @@ static void D3DXComputeBoundingSphereTest(void)
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ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
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}
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static inline void print_elements(const D3DVERTEXELEMENT9 *elements)
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static void print_elements(const D3DVERTEXELEMENT9 *elements)
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{
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D3DVERTEXELEMENT9 last = D3DDECL_END();
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const D3DVERTEXELEMENT9 *ptr = elements;
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@ -430,366 +430,290 @@ static inline void print_elements(const D3DVERTEXELEMENT9 *elements)
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}
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static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements,
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unsigned int line)
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unsigned int line, unsigned int test_id)
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{
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unsigned int i;
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D3DVERTEXELEMENT9 last = D3DDECL_END();
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int status, end1, end2;
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unsigned int i;
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for (i = 0; i < MAX_FVF_DECL_SIZE; i++)
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{
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end1 = memcmp(&elements[i], &last, sizeof(D3DVERTEXELEMENT9));
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end2 = memcmp(&expected_elements[i], &last, sizeof(D3DVERTEXELEMENT9));
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int end1 = memcmp(&elements[i], &last, sizeof(last));
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int end2 = memcmp(&expected_elements[i], &last, sizeof(last));
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int status;
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if (!end1 && !end2) break;
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status = ((end1 && !end2) || (!end1 && end2));
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ok (!status, "Mismatch in size, test declaration is %s than expected, line #%u\n",
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(end1 && !end2) ? "shorter" : "longer", line);
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if (status) { print_elements(elements); break; }
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status = !end1 ^ !end2;
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ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n",
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line, test_id, end1 ? "shorter" : "longer");
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if (status)
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{
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print_elements(elements);
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break;
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}
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status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
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ok (!status, "Mismatch in element %d, line #%u\n", i, line);
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if (status) { print_elements(elements); break; }
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ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i);
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if (status)
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{
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print_elements(elements);
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break;
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}
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}
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}
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static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[], HRESULT expected_hr,
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BOOL todo, unsigned int line)
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static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[],
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HRESULT expected_hr, unsigned int line, unsigned int test_id)
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{
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HRESULT hr;
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D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
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hr = D3DXDeclaratorFromFVF(test_fvf, decl);
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if (todo) todo_wine ok(hr == expected_hr, "D3DXDeclaratorFromFVF returned %#x, expected %#x, line #%u\n",
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hr, expected_hr, line);
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else ok(hr == expected_hr, "D3DXDeclaratorFromFVF returned %#x, expected %#x, line #%u\n",
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hr, expected_hr, line);
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if (SUCCEEDED(hr)) { compare_elements(decl, expected_elements, line); }
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todo_wine ok(hr == expected_hr,
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"Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n",
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line, test_id, hr, expected_hr);
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if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id);
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}
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static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf, HRESULT expected_hr,
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BOOL todo, unsigned int line)
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static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf,
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HRESULT expected_hr, unsigned int line, unsigned int test_id)
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{
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HRESULT hr;
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DWORD result_fvf = 0xdeadbeef;
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hr = D3DXFVFFromDeclarator(decl, &result_fvf);
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if (todo) todo_wine ok(hr == expected_hr, "D3DXFVFFromDeclarator returned %#x, expected %#x, line #%u\n",
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hr, expected_hr, line);
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else ok(hr == expected_hr, "D3DXFVFFromDeclarator returned %#x, expected %#x, line #%u\n",
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hr, expected_hr, line);
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todo_wine ok(hr == expected_hr,
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"Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n",
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line, test_id, hr, expected_hr);
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if (SUCCEEDED(hr))
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{
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ok(expected_fvf == result_fvf, "result FVF was %#x, expected %#x, line #%u\n",
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result_fvf, expected_fvf, line);
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ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n",
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line, test_id, result_fvf, expected_fvf);
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}
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}
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static void test_fvf_decl_conversion(void)
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{
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int i;
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static const struct
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{
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D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1];
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DWORD fvf;
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}
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test_data[] =
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{
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{{
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D3DDECL_END(),
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}, 0},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZ},
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{{
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{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZRHW},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB1},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB2},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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{0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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{0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB3},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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{0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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{0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB4},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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{0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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{0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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{0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
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D3DDECL_END(),
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}, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
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D3DDECL_END(),
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}, D3DFVF_NORMAL},
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{{
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{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
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D3DDECL_END(),
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}, D3DFVF_PSIZE},
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{{
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{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END(),
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}, D3DFVF_DIFFUSE},
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{{
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{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
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D3DDECL_END(),
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}, D3DFVF_SPECULAR},
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/* Make sure textures of different sizes work. */
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{{
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{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
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D3DDECL_END(),
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}, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1},
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{{
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{0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
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D3DDECL_END(),
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}, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0},
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D3DDECL_END(),
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}, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1},
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{{
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{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0},
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D3DDECL_END(),
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}, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1},
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/* Make sure the TEXCOORD index works correctly - try several textures. */
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{{
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{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
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{0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
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{0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2},
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{0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
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D3DDECL_END(),
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}, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1)
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| D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)},
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/* Now try some combination tests. */
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
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{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
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{0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
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{0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
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{0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
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D3DDECL_END(),
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}, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2
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| D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)},
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{{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
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{0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
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{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
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{0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
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{0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
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D3DDECL_END(),
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}, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2
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| D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)},
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};
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unsigned int i;
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/* Test conversions from vertex declaration to an FVF */
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for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
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test_decl_to_fvf(test_buffer, D3DFVF_XYZ, D3D_OK, TRUE, __LINE__);
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
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test_decl_to_fvf(test_buffer, D3DFVF_XYZRHW, D3D_OK, TRUE, __LINE__);
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}
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for (i = 0; i < 4; i++) {
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() };
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test_decl_to_fvf(test_buffer, 0, D3DERR_INVALIDCALL, TRUE, __LINE__);
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
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test_decl_to_fvf(test_buffer, 0, D3DERR_INVALIDCALL, TRUE, __LINE__);
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
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test_decl_to_fvf(test_buffer, D3DFVF_NORMAL, D3D_OK, TRUE, __LINE__);
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
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test_decl_to_fvf(test_buffer, D3DFVF_PSIZE, D3D_OK, TRUE, __LINE__);
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
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test_decl_to_fvf(test_buffer, D3DFVF_DIFFUSE, D3D_OK, TRUE, __LINE__);
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
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test_decl_to_fvf(test_buffer, D3DFVF_SPECULAR, D3D_OK, TRUE, __LINE__);
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test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i);
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test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i);
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}
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/* Make sure textures of different sizes work */
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/* Usage indices for position and normal are apparently ignored. */
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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test_decl_to_fvf(test_buffer, D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE1(0),
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D3D_OK, TRUE, __LINE__);
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const D3DVERTEXELEMENT9 decl[] =
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{
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{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1},
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D3DDECL_END(),
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};
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test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0);
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
||||
test_decl_to_fvf(test_buffer, D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0),
|
||||
D3D_OK, TRUE, __LINE__);
|
||||
const D3DVERTEXELEMENT9 decl[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1},
|
||||
D3DDECL_END(),
|
||||
};
|
||||
test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0);
|
||||
}
|
||||
/* These are supposed to fail, both ways. */
|
||||
{
|
||||
const D3DVERTEXELEMENT9 decl[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
|
||||
D3DDECL_END(),
|
||||
};
|
||||
test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0);
|
||||
test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
||||
test_decl_to_fvf(test_buffer, D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0),
|
||||
D3D_OK, TRUE, __LINE__);
|
||||
const D3DVERTEXELEMENT9 decl[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
|
||||
{0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0},
|
||||
D3DDECL_END(),
|
||||
};
|
||||
test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0);
|
||||
test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0);
|
||||
}
|
||||
/* Test a declaration that can't be converted to an FVF. */
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
||||
test_decl_to_fvf(test_buffer, D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE4(0),
|
||||
D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
|
||||
/* Make sure the TEXCOORD index works correctly - try several textures */
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
||||
{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
|
||||
{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
|
||||
{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
|
||||
test_decl_to_fvf(test_buffer, D3DFVF_TEX4 |
|
||||
D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE2(2) |
|
||||
D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE4(3),
|
||||
D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
|
||||
/* Vary usage index */
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() };
|
||||
test_decl_to_fvf(test_buffer, D3DFVF_XYZ, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() };
|
||||
test_decl_to_fvf(test_buffer, D3DFVF_NORMAL, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
|
||||
/* Try empty declaration */
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() };
|
||||
test_decl_to_fvf(test_buffer, 0, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
|
||||
/* Now try a combination test */
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 },
|
||||
{ 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 },
|
||||
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
|
||||
{ 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
||||
{ 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
|
||||
test_decl_to_fvf(test_buffer, 0, D3DERR_INVALIDCALL, TRUE, __LINE__);
|
||||
}
|
||||
|
||||
/* Test conversions from FVF to a vertex declaration */
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZ, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZW, test_buffer, D3DERR_INVALIDCALL, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZRHW, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
||||
{ 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
||||
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer,
|
||||
D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
||||
{ 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB5, test_buffer, D3DERR_INVALIDCALL, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB1, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB2, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
||||
{ 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4, test_buffer,
|
||||
D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
||||
{ 0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer,
|
||||
D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB3, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
||||
{ 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4, test_buffer,
|
||||
D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
||||
{ 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer,
|
||||
D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB4, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
||||
{ 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4, test_buffer,
|
||||
D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
||||
{ 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_NORMAL, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_PSIZE, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_DIFFUSE, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_SPECULAR, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
|
||||
/* Make sure textures of different sizes work */
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1, test_buffer,
|
||||
D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1, test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
|
||||
/* Make sure the TEXCOORD index works correctly - try several textures */
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
||||
{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
|
||||
{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
|
||||
{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) |
|
||||
D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4,
|
||||
test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
}
|
||||
|
||||
/* Now try a combination test */
|
||||
{
|
||||
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
||||
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
||||
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
||||
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
|
||||
{ 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
|
||||
{ 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
||||
{ 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
|
||||
test_fvf_to_decl(D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE |
|
||||
D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2,
|
||||
test_buffer, D3D_OK, TRUE, __LINE__);
|
||||
const D3DVERTEXELEMENT9 decl[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
|
||||
{0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
|
||||
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
|
||||
{0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
|
||||
/* 8 bytes padding */
|
||||
{0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
|
||||
D3DDECL_END(),
|
||||
};
|
||||
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user