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Fixed a little Drag and Drop bug.
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@ -1498,6 +1498,12 @@ static void OLEDD_TrackMouseMove(
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*/
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hwndNewTarget = WindowFromPoint(mousePos);
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/*
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* Every time, we re-initialize the effects passed to the
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* IDropTarget to the effects allowed by the source.
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*/
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*trackerInfo->pdwEffect = trackerInfo->dwOKEffect;
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/*
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* If we are hovering over the same target as before, send the
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* DragOver notification
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@ -1521,7 +1527,7 @@ static void OLEDD_TrackMouseMove(
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trackerInfo->pdwEffect);
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}
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else
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{
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{
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DropTargetNode* newDropTargetNode = 0;
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/*
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