d3d9: Remove useless NULL check in stateblock test (Coverity).

This commit is contained in:
Marcus Meissner 2009-01-28 09:43:43 +01:00 committed by Alexandre Julliard
parent 43eb9ab9d7
commit 7111ca5506

View File

@ -1569,6 +1569,7 @@ START_TEST(stateblock)
IDirect3DDevice9 *device_ptr = NULL;
D3DPRESENT_PARAMETERS device_pparams;
HRESULT hret;
ULONG refcount;
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
@ -1584,9 +1585,6 @@ START_TEST(stateblock)
test_state_management(device_ptr, &device_pparams);
test_shader_constant_apply(device_ptr);
if (device_ptr)
{
ULONG refcount = IDirect3DDevice9_Release(device_ptr);
ok(!refcount, "Device has %u references left\n", refcount);
}
refcount = IDirect3DDevice9_Release(device_ptr);
ok(!refcount, "Device has %u references left\n", refcount);
}