From 71382b5cbbd2bbf8eedbe54e644113fc00f2cde2 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 28 May 2009 08:44:21 +0200 Subject: [PATCH] d3d10core: Don't complain as much about setting a NULL geometry shader. Setting a NULL geometry shader doesn't hurt much, and it reduces console spam a bit. --- dlls/d3d10core/device.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 15e0184d83..de07db77ec 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -236,7 +236,8 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *if static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader) { - FIXME("iface %p, shader %p stub!\n", iface, shader); + if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader); + else WARN("iface %p, shader %p stub!\n", iface, shader); } static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)