diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 10ea92d22e..044ee346ef 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4628,7 +4628,7 @@ float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device) return 0.0f; } -static inline void invalidate_active_texture(struct wined3d_device *device, struct wined3d_context *context) +static void invalidate_active_texture(const struct wined3d_device *device, struct wined3d_context *context) { DWORD sampler = device->rev_tex_unit_map[context->active_texture]; if (sampler != WINED3D_UNMAPPED_STAGE)