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d3dx10_43: Add ID3DX10ThreadPump interface.
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@ -32,6 +32,7 @@ PUBLIC_IDL_H_SRCS = \
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d3d11_1.idl \
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d3d11sdklayers.idl \
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d3dcommon.idl \
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d3dx10core.idl \
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ddstream.idl \
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devicetopology.idl \
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dimm.idl \
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66
include/d3dx10core.idl
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66
include/d3dx10core.idl
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@ -0,0 +1,66 @@
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/*
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* Copyright 2015 Alistair Leslie-Hughes
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "oaidl.idl";
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import "ocidl.idl";
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import "dxgi.idl";
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import "d3dcommon.idl";
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[
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object,
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local,
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pointer_default(unique)
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]
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interface ID3DX10DataLoader
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{
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HRESULT Load();
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HRESULT Decompress([out] void **data, [in] SIZE_T *bytes);
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HRESULT Destroy();
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};
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[
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object,
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local,
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pointer_default(unique)
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]
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interface ID3DX10DataProcessor
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{
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HRESULT Process([in] void *data, [in] SIZE_T bytes);
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HRESULT CreateDeviceObject([out] void **dataobject);
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HRESULT Destroy();
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};
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[
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object,
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local,
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pointer_default(unique),
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uuid(c93fecfa-6967-478a-abbc-402d90621fcb)
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]
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interface ID3DX10ThreadPump : IUnknown
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{
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HRESULT AddWorkItem([in] ID3DX10DataLoader *loader, [in] ID3DX10DataProcessor *processor,
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[in] HRESULT *result, [out] void **object);
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UINT GetWorkItemCount();
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HRESULT WaitForAllItems();
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HRESULT ProcessDeviceWorkItems([in] UINT count);
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HRESULT PurgeAllItems();
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HRESULT GetQueueStatus([in] UINT *queue, [in] UINT *processqueue, [in] UINT *devicequeue);
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};
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