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d3d9: Implement d3d9_device_ResetEx().
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3543e1d198
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@ -598,7 +598,7 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
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wined3d_mutex_lock();
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wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
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if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback)))
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if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback)))
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{
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hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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device->lost = FALSE;
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@ -583,7 +583,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *if
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wined3d_mutex_lock();
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wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
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hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback);
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hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback);
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if (FAILED(hr))
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device->not_reset = TRUE;
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else
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@ -2954,9 +2954,33 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
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static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
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D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
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{
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FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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struct wined3d_swapchain_desc swapchain_desc;
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struct wined3d_display_mode wined3d_mode;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
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if (mode)
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{
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wined3d_mode.width = mode->Width;
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wined3d_mode.height = mode->Height;
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wined3d_mode.refresh_rate = mode->RefreshRate;
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wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
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wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
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}
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wined3d_mutex_lock();
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wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
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hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
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mode ? &wined3d_mode : NULL, reset_enum_callback);
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if (FAILED(hr))
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device->not_reset = TRUE;
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else
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device->not_reset = FALSE;
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
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@ -3020,7 +3020,7 @@ static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
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swapchain_desc.backbuffer_format = mode.format_id;
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hr = wined3d_device_reset(ddraw->wined3d_device,
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&swapchain_desc, ddraw_reset_enum_callback);
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&swapchain_desc, NULL, ddraw_reset_enum_callback);
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if (FAILED(hr))
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{
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ERR("Failed to reset device.\n");
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@ -5136,18 +5136,18 @@ err:
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/* Do not call while under the GL lock. */
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HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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const struct wined3d_swapchain_desc *swapchain_desc,
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const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
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wined3d_device_reset_cb callback)
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{
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struct wined3d_resource *resource, *cursor;
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struct wined3d_swapchain *swapchain;
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struct wined3d_display_mode mode;
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struct wined3d_display_mode m;
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BOOL DisplayModeChanged = FALSE;
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BOOL update_desc = FALSE;
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unsigned int i;
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HRESULT hr;
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TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
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TRACE("device %p, swapchain_desc %p, mode %p, callback %p.\n", device, swapchain_desc, mode, callback);
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if (FAILED(hr = wined3d_device_get_swapchain(device, 0, &swapchain)))
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{
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@ -5254,21 +5254,26 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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if (swapchain_desc->enable_auto_depth_stencil)
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wined3d_device_set_depth_stencil(device, device->auto_depth_stencil);
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if (swapchain_desc->windowed)
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if (mode)
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{
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mode.width = swapchain->orig_width;
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mode.height = swapchain->orig_height;
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mode.refresh_rate = 0;
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mode.format_id = swapchain->desc.backbuffer_format;
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mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
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DisplayModeChanged = TRUE;
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m = *mode;
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}
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else if (swapchain_desc->windowed)
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{
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m.width = swapchain->orig_width;
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m.height = swapchain->orig_height;
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m.refresh_rate = 0;
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m.format_id = swapchain->desc.backbuffer_format;
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m.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
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}
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else
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{
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mode.width = swapchain_desc->backbuffer_width;
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mode.height = swapchain_desc->backbuffer_height;
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mode.refresh_rate = swapchain_desc->refresh_rate;
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mode.format_id = swapchain_desc->backbuffer_format;
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mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
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m.width = swapchain_desc->backbuffer_width;
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m.height = swapchain_desc->backbuffer_height;
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m.refresh_rate = swapchain_desc->refresh_rate;
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m.format_id = swapchain_desc->backbuffer_format;
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m.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
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}
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/* Should Width == 800 && Height == 0 set 800x600? */
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@ -5339,7 +5344,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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if (!swapchain_desc->windowed != !swapchain->desc.windowed
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|| DisplayModeChanged)
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{
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if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, device->adapter->ordinal, &mode)))
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if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, device->adapter->ordinal, &m)))
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{
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WARN("Failed to set display mode, hr %#x.\n", hr);
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wined3d_swapchain_decref(swapchain);
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@ -101,7 +101,7 @@
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@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long)
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@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
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@ cdecl wined3d_device_release_focus_window(ptr)
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@ cdecl wined3d_device_reset(ptr ptr ptr)
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@ cdecl wined3d_device_reset(ptr ptr ptr ptr)
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@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr)
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@ cdecl wined3d_device_set_base_vertex_index(ptr long)
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@ cdecl wined3d_device_set_clip_plane(ptr long ptr)
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@ -2188,7 +2188,8 @@ HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
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const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
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void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
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const struct wined3d_swapchain_desc *swapchain_desc, wined3d_device_reset_cb callback);
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const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
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wined3d_device_reset_cb callback);
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void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
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HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
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HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
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