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dxgi: Trace requested feature levels.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -128,8 +128,8 @@ HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, I
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unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device)
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{
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struct layer_get_size_args get_size_args;
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struct dxgi_device *dxgi_device;
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struct dxgi_device_layer d3d10_layer;
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struct dxgi_device *dxgi_device;
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UINT device_size;
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DWORD count;
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HRESULT hr;
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@ -137,18 +137,22 @@ HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, I
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TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, feature_levels %p, level_count %u, device %p.\n",
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d3d10core, factory, adapter, flags, feature_levels, level_count, device);
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FIXME("Ignoring flags.\n");
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if (flags)
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FIXME("Ignoring flags %#x.\n", flags);
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if (TRACE_ON(dxgi))
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dump_feature_levels(feature_levels, level_count);
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hr = register_d3d10core_layers(d3d10core);
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if (FAILED(hr))
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{
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ERR("Failed to register d3d10core layers, returning %#x\n", hr);
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ERR("Failed to register d3d10core layers, returning %#x.\n", hr);
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return hr;
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}
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if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
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{
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ERR("Failed to get D3D10 device layer\n");
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ERR("Failed to get D3D10 device layer.\n");
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return E_FAIL;
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}
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@ -156,7 +160,7 @@ HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, I
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hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
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if (FAILED(hr))
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{
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WARN("Failed to initialize D3D10 device layer\n");
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WARN("Failed to initialize D3D10 device layer.\n");
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return E_FAIL;
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}
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@ -176,7 +180,7 @@ HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, I
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dxgi_device = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device_size);
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if (!dxgi_device)
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{
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ERR("Failed to allocate device memory\n");
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ERR("Failed to allocate device memory.\n");
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return E_OUTOFMEMORY;
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}
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@ -79,6 +79,7 @@ struct dxgi_device_layer
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/* TRACE helper functions */
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const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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void dump_feature_levels(const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count) DECLSPEC_HIDDEN;
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DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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@ -364,6 +364,21 @@ enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format)
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}
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}
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void dump_feature_levels(const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count)
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{
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unsigned int i;
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if (!feature_levels || !level_count)
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{
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TRACE("Feature levels: (null).\n");
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return;
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}
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TRACE("Feature levels (count = %u):\n", level_count);
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for (i = 0; i < level_count; ++i)
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TRACE(" [%u] = %s.\n", i, debug_feature_level(feature_levels[i]));
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}
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void dxgi_sample_desc_from_wined3d(DXGI_SAMPLE_DESC *desc,
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enum wined3d_multisample_type wined3d_type, unsigned int wined3d_quality)
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{
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