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wgl: (W)GL_NV_vertex_array_range.
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@ -244,6 +244,10 @@ static BOOL (*pglXReleaseTexImageARB)(Display *dpy, GLXPbuffer pbuffer, int buf
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static BOOL (*pglXDrawableAttribARB)(Display *dpy, GLXDrawable draw, const int *attribList);
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static int (*pglXSwapIntervalSGI)(int);
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/* NV GLX Extension */
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static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
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static void (*pglXFreeMemoryNV)(GLvoid *pointer);
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/* Standard OpenGL */
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MAKE_FUNCPTR(glBindTexture)
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MAKE_FUNCPTR(glBitmap)
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@ -370,6 +374,10 @@ LOAD_FUNCPTR(glXMakeContextCurrent)
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LOAD_FUNCPTR(glXGetCurrentReadDrawable)
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LOAD_FUNCPTR(glXGetFBConfigs)
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/* NV GLX Extension */
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LOAD_FUNCPTR(glXAllocateMemoryNV)
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LOAD_FUNCPTR(glXFreeMemoryNV)
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/* Standard OpenGL calls */
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LOAD_FUNCPTR(glBindTexture)
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LOAD_FUNCPTR(glBitmap)
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@ -2588,6 +2596,32 @@ static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
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return TRUE;
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}
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/**
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* X11DRV_wglAllocateMemoryNV
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*
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* WGL_NV_vertex_array_range: wglAllocateMemoryNV
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*/
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static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
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TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
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if (pglXAllocateMemoryNV == NULL)
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return NULL;
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return pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
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}
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/**
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* X11DRV_wglFreeMemoryNV
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*
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* WGL_NV_vertex_array_range: wglFreeMemoryNV
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*/
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static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
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TRACE("(%p)\n", pointer);
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if (pglXFreeMemoryNV == NULL)
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return;
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pglXFreeMemoryNV(pointer);
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}
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/**
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* glxRequireVersion (internal)
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*
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@ -2709,6 +2743,14 @@ static const WineGLExtension WGL_EXT_swap_control =
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}
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};
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static const WineGLExtension WGL_NV_vertex_array_range =
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{
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"WGL_NV_vertex_array_range",
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{
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{ "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
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{ "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
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}
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};
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/**
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* X11DRV_WineGL_LoadExtensions
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@ -2745,6 +2787,10 @@ static void X11DRV_WineGL_LoadExtensions(void)
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if (glxRequireExtension("GLX_SGI_swap_control"))
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register_extension(&WGL_EXT_swap_control);
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/* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
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if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
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register_extension(&WGL_NV_vertex_array_range);
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}
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