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d2d1: Use d2d_point_set() in d2d_rectangle_geometry_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -382,6 +382,12 @@ static inline BOOL d2d_matrix_invert(D2D_MATRIX_3X2_F *dst, const D2D_MATRIX_3X2
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return TRUE;
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}
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static inline void d2d_point_set(D2D1_POINT_2F *dst, float x, float y)
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{
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dst->x = x;
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dst->y = y;
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}
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static inline void d2d_point_transform(D2D1_POINT_2F *dst, const D2D1_MATRIX_3X2_F *matrix, float x, float y)
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{
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dst->x = x * matrix->_11 + y * matrix->_21 + matrix->_31;
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@ -2600,6 +2600,9 @@ static const struct ID2D1RectangleGeometryVtbl d2d_rectangle_geometry_vtbl =
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HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory, const D2D1_RECT_F *rect)
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{
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D2D1_POINT_2F *fv;
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float l, r, t, b;
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d2d_geometry_init(geometry, factory, &identity, (ID2D1GeometryVtbl *)&d2d_rectangle_geometry_vtbl);
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geometry->u.rectangle.rect = *rect;
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@ -2617,14 +2620,16 @@ HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, ID2D1Factory
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}
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geometry->fill.face_count = 2;
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geometry->fill.vertices[0].x = min(rect->left, rect->right);
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geometry->fill.vertices[0].y = min(rect->top, rect->bottom);
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geometry->fill.vertices[1].x = min(rect->left, rect->right);
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geometry->fill.vertices[1].y = max(rect->top, rect->bottom);
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geometry->fill.vertices[2].x = max(rect->left, rect->right);
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geometry->fill.vertices[2].y = min(rect->top, rect->bottom);
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geometry->fill.vertices[3].x = max(rect->left, rect->right);
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geometry->fill.vertices[3].y = max(rect->top, rect->bottom);
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l = min(rect->left, rect->right);
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r = max(rect->left, rect->right);
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t = min(rect->top, rect->bottom);
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b = max(rect->top, rect->bottom);
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fv = geometry->fill.vertices;
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d2d_point_set(&fv[0], l, t);
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d2d_point_set(&fv[1], l, b);
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d2d_point_set(&fv[2], r, t);
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d2d_point_set(&fv[3], r, b);
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geometry->fill.faces[0].v[0] = 0;
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geometry->fill.faces[0].v[1] = 2;
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@ -42,12 +42,6 @@ static ID2D1Brush *d2d_draw_get_text_brush(struct d2d_draw_text_layout_ctx *cont
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return context->brush;
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}
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static void d2d_point_set(D2D1_POINT_2F *dst, float x, float y)
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{
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dst->x = x;
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dst->y = y;
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}
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static void d2d_rect_expand(D2D1_RECT_F *dst, const D2D1_POINT_2F *point)
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{
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if (point->x < dst->left)
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