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Simple fix to handle the more common case of actually having a GL
context!
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@ -431,6 +431,8 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D
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gotContext = TRUE;
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created = TRUE;
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}
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} else {
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gotContext = TRUE;
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}
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if (gotContext == FALSE) {
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