Simple fix to handle the more common case of actually having a GL

context!
This commit is contained in:
Jason Edmeades 2003-09-19 00:07:16 +00:00 committed by Alexandre Julliard
parent c3e6c095e1
commit 74c3281bef

View File

@ -431,6 +431,8 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D
gotContext = TRUE;
created = TRUE;
}
} else {
gotContext = TRUE;
}
if (gotContext == FALSE) {