wined3d: Remove BaseTexture::UnBindTexture.

This commit is contained in:
Stefan Dösinger 2008-08-21 13:31:39 -05:00 committed by Alexandre Julliard
parent 005e5e868e
commit 750973cec5
6 changed files with 0 additions and 51 deletions

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@ -330,26 +330,6 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) {
return hr;
}
HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface) {
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
UINT textureDimensions;
TRACE("(%p) : About to bind texture\n", This);
textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
ENTER_GL();
glBindTexture(textureDimensions, 0);
#if 0 /* TODO: context manager support */
IWineD3DContextManager_PopState(This->contextManager, textureDimensions, ENABLED, NOW /* make sure the state is applied now */);
#else
glDisable(textureDimensions);
#endif
LEAVE_GL();
return WINED3D_OK;
}
UINT WINAPI IWineD3DBaseTextureImpl_GetTextureDimensions(IWineD3DBaseTexture *iface){
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
FIXME("(%p) : This shouldn't be called\n", This);
@ -537,7 +517,6 @@ static const IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl =
IWineD3DBaseTextureImpl_GetDirty,
/* internal */
IWineD3DBaseTextureImpl_BindTexture,
IWineD3DBaseTextureImpl_UnBindTexture,
IWineD3DBaseTextureImpl_GetTextureDimensions,
IWineD3DBaseTextureImpl_IsCondNP2,
IWineD3DBaseTextureImpl_ApplyStateChanges

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@ -254,12 +254,6 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *i
return hr;
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_UnBindTexture(IWineD3DCubeTexture *iface) {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
TRACE("(%p) : relay to BaseTexture\n", This);
return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
}
static UINT WINAPI IWineD3DCubeTextureImpl_GetTextureDimensions(IWineD3DCubeTexture *iface){
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
TRACE("(%p)\n", This);
@ -409,7 +403,6 @@ const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
IWineD3DCubeTextureImpl_SetDirty,
IWineD3DCubeTextureImpl_GetDirty,
IWineD3DCubeTextureImpl_BindTexture,
IWineD3DCubeTextureImpl_UnBindTexture,
IWineD3DCubeTextureImpl_GetTextureDimensions,
IWineD3DCubeTextureImpl_IsCondNP2,
IWineD3DCubeTextureImpl_ApplyStateChanges,

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@ -254,12 +254,6 @@ static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface) {
return hr;
}
static HRESULT WINAPI IWineD3DTextureImpl_UnBindTexture(IWineD3DTexture *iface) {
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
TRACE("(%p) : relay to BaseTexture\n", This);
return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
}
static UINT WINAPI IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture *iface) {
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
TRACE("(%p)\n", This);
@ -397,7 +391,6 @@ const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
IWineD3DTextureImpl_SetDirty,
IWineD3DTextureImpl_GetDirty,
IWineD3DTextureImpl_BindTexture,
IWineD3DTextureImpl_UnBindTexture,
IWineD3DTextureImpl_GetTextureDimensions,
IWineD3DTextureImpl_IsCondNP2,
IWineD3DTextureImpl_ApplyStateChanges,

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@ -201,12 +201,6 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTextur
return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture *)iface);
}
static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture *iface) {
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
TRACE("(%p) : relay to BaseTexture\n", This);
return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
}
static UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) {
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
TRACE("(%p)\n", This);
@ -335,7 +329,6 @@ const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
IWineD3DVolumeTextureImpl_GetDirty,
/* not in d3d */
IWineD3DVolumeTextureImpl_BindTexture,
IWineD3DVolumeTextureImpl_UnBindTexture,
IWineD3DVolumeTextureImpl_GetTextureDimensions,
IWineD3DVolumeTextureImpl_IsCondNP2,
IWineD3DVolumeTextureImpl_ApplyStateChanges,

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@ -1885,7 +1885,6 @@ unsigned int count_bits(unsigned int mask);
extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface);
extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
/*** class static members ***/
void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);

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@ -810,7 +810,6 @@ DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
STDMETHOD(BindTexture)(THIS) PURE;
STDMETHOD(UnBindTexture)(THIS) PURE;
STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
@ -846,7 +845,6 @@ DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
#define IWineD3DBaseTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
/*** internal methods ***/
#define IWineD3DBaseTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
#define IWineD3DBaseTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
#define IWineD3DBaseTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
#define IWineD3DBaseTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
#define IWineD3DBaseTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
@ -884,7 +882,6 @@ DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
STDMETHOD(BindTexture)(THIS) PURE;
STDMETHOD(UnBindTexture)(THIS) PURE;
STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
@ -925,7 +922,6 @@ DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
#define IWineD3DTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
#define IWineD3DTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
#define IWineD3DTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
#define IWineD3DTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
#define IWineD3DTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
#define IWineD3DTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
#define IWineD3DTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
@ -970,7 +966,6 @@ DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
STDMETHOD(BindTexture)(THIS) PURE;
STDMETHOD(UnBindTexture)(THIS) PURE;
STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
STDMETHOD_(void, ApplyStateChanges)(THIS_ DWORD const textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
@ -1011,7 +1006,6 @@ DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
#define IWineD3DCubeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
#define IWineD3DCubeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
#define IWineD3DCubeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
#define IWineD3DCubeTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
#define IWineD3DCubeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
#define IWineD3DCubeTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
#define IWineD3DCubeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
@ -1057,7 +1051,6 @@ DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
STDMETHOD(BindTexture)(THIS) PURE;
STDMETHOD(UnBindTexture)(THIS) PURE;
STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
@ -1098,7 +1091,6 @@ DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
#define IWineD3DVolumeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
#define IWineD3DVolumeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
#define IWineD3DVolumeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
#define IWineD3DVolumeTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
#define IWineD3DVolumeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
#define IWineD3DVolumeTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
#define IWineD3DVolumeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)