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https://github.com/reactos/wine.git
synced 2024-11-25 04:39:45 +00:00
wined3d: Remove BaseTexture::UnBindTexture.
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005e5e868e
commit
750973cec5
@ -330,26 +330,6 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) {
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return hr;
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}
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HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface) {
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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UINT textureDimensions;
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TRACE("(%p) : About to bind texture\n", This);
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textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
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ENTER_GL();
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glBindTexture(textureDimensions, 0);
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#if 0 /* TODO: context manager support */
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IWineD3DContextManager_PopState(This->contextManager, textureDimensions, ENABLED, NOW /* make sure the state is applied now */);
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#else
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glDisable(textureDimensions);
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#endif
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LEAVE_GL();
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return WINED3D_OK;
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}
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UINT WINAPI IWineD3DBaseTextureImpl_GetTextureDimensions(IWineD3DBaseTexture *iface){
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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FIXME("(%p) : This shouldn't be called\n", This);
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@ -537,7 +517,6 @@ static const IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl =
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IWineD3DBaseTextureImpl_GetDirty,
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/* internal */
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IWineD3DBaseTextureImpl_BindTexture,
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IWineD3DBaseTextureImpl_UnBindTexture,
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IWineD3DBaseTextureImpl_GetTextureDimensions,
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IWineD3DBaseTextureImpl_IsCondNP2,
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IWineD3DBaseTextureImpl_ApplyStateChanges
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@ -254,12 +254,6 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *i
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return hr;
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_UnBindTexture(IWineD3DCubeTexture *iface) {
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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TRACE("(%p) : relay to BaseTexture\n", This);
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return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
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}
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static UINT WINAPI IWineD3DCubeTextureImpl_GetTextureDimensions(IWineD3DCubeTexture *iface){
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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TRACE("(%p)\n", This);
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@ -409,7 +403,6 @@ const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
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IWineD3DCubeTextureImpl_SetDirty,
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IWineD3DCubeTextureImpl_GetDirty,
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IWineD3DCubeTextureImpl_BindTexture,
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IWineD3DCubeTextureImpl_UnBindTexture,
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IWineD3DCubeTextureImpl_GetTextureDimensions,
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IWineD3DCubeTextureImpl_IsCondNP2,
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IWineD3DCubeTextureImpl_ApplyStateChanges,
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@ -254,12 +254,6 @@ static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface) {
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return hr;
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}
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static HRESULT WINAPI IWineD3DTextureImpl_UnBindTexture(IWineD3DTexture *iface) {
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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TRACE("(%p) : relay to BaseTexture\n", This);
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return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
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}
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static UINT WINAPI IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture *iface) {
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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TRACE("(%p)\n", This);
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@ -397,7 +391,6 @@ const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
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IWineD3DTextureImpl_SetDirty,
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IWineD3DTextureImpl_GetDirty,
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IWineD3DTextureImpl_BindTexture,
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IWineD3DTextureImpl_UnBindTexture,
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IWineD3DTextureImpl_GetTextureDimensions,
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IWineD3DTextureImpl_IsCondNP2,
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IWineD3DTextureImpl_ApplyStateChanges,
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@ -201,12 +201,6 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTextur
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return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture *)iface);
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}
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture *iface) {
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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TRACE("(%p) : relay to BaseTexture\n", This);
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return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
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}
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static UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) {
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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TRACE("(%p)\n", This);
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@ -335,7 +329,6 @@ const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
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IWineD3DVolumeTextureImpl_GetDirty,
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/* not in d3d */
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IWineD3DVolumeTextureImpl_BindTexture,
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IWineD3DVolumeTextureImpl_UnBindTexture,
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IWineD3DVolumeTextureImpl_GetTextureDimensions,
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IWineD3DVolumeTextureImpl_IsCondNP2,
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IWineD3DVolumeTextureImpl_ApplyStateChanges,
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@ -1885,7 +1885,6 @@ unsigned int count_bits(unsigned int mask);
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extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset, GLint *vbo);
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extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface);
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extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface);
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extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface);
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extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
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/*** class static members ***/
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void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface);
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@ -810,7 +810,6 @@ DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
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STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
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STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
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STDMETHOD(BindTexture)(THIS) PURE;
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STDMETHOD(UnBindTexture)(THIS) PURE;
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STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
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STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
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STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
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@ -846,7 +845,6 @@ DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
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#define IWineD3DBaseTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
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/*** internal methods ***/
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#define IWineD3DBaseTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
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#define IWineD3DBaseTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
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#define IWineD3DBaseTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
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#define IWineD3DBaseTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
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#define IWineD3DBaseTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
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@ -884,7 +882,6 @@ DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
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STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
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STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
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STDMETHOD(BindTexture)(THIS) PURE;
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STDMETHOD(UnBindTexture)(THIS) PURE;
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STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
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STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
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STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
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@ -925,7 +922,6 @@ DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
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#define IWineD3DTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
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#define IWineD3DTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
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#define IWineD3DTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
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#define IWineD3DTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
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#define IWineD3DTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
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#define IWineD3DTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
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#define IWineD3DTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
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@ -970,7 +966,6 @@ DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
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STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
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STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
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STDMETHOD(BindTexture)(THIS) PURE;
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STDMETHOD(UnBindTexture)(THIS) PURE;
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STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
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STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
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STDMETHOD_(void, ApplyStateChanges)(THIS_ DWORD const textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
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@ -1011,7 +1006,6 @@ DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
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#define IWineD3DCubeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
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#define IWineD3DCubeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
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#define IWineD3DCubeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
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#define IWineD3DCubeTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
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#define IWineD3DCubeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
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#define IWineD3DCubeTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
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#define IWineD3DCubeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
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@ -1057,7 +1051,6 @@ DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
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STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
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STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
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STDMETHOD(BindTexture)(THIS) PURE;
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STDMETHOD(UnBindTexture)(THIS) PURE;
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STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
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STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
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STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
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@ -1098,7 +1091,6 @@ DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
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#define IWineD3DVolumeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
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#define IWineD3DVolumeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
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#define IWineD3DVolumeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
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#define IWineD3DVolumeTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
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#define IWineD3DVolumeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
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#define IWineD3DVolumeTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
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#define IWineD3DVolumeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
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