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d3dx9: Partial implementation of D3DXAssembleShader function.
This only executes the preprocessing pass. No parsing of the shader yet.
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@ -5,6 +5,7 @@ VPATH = @srcdir@
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MODULE = d3dx9_36.dll
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IMPORTLIB = d3dx9
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IMPORTS = d3d9 gdi32 user32 kernel32
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EXTRALIBS = $(LIBWPP)
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C_SRCS = \
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core.c \
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@ -128,5 +128,12 @@ typedef struct ID3DXSpriteImpl
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int allocated_sprites; /* number of (pre-)allocated sprites */
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} ID3DXSpriteImpl;
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#define MESSAGEBUFFER_INITIAL_SIZE 256
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#ifdef __GNUC__
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#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
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#else
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#define PRINTF_ATTR(fmt,args)
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#endif
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#endif /* __WINE_D3DX9_36_PRIVATE_H */
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@ -1,5 +1,6 @@
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/*
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* Copyright 2008 Luis Busquets
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* Copyright 2009 Matteo Bruni
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -22,6 +23,7 @@
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#include "wine/unicode.h"
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#include "windef.h"
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#include "wingdi.h"
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#include "wine/wpp.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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@ -168,6 +170,218 @@ HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVO
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return S_FALSE;
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}
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#define BUFFER_INITIAL_CAPACITY 256
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struct mem_file_desc
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{
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const char *buffer;
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unsigned int size;
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unsigned int pos;
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};
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struct mem_file_desc current_shader;
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LPD3DXINCLUDE current_include;
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char *wpp_output;
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int wpp_output_capacity, wpp_output_size;
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char *wpp_messages;
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int wpp_messages_capacity, wpp_messages_size;
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/* Mutex used to guarantee a single invocation
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of the D3DXAssembleShader function (or its variants) at a time.
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This is needed as wpp isn't thread-safe */
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static CRITICAL_SECTION wpp_mutex;
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static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
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{
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0, 0, &wpp_mutex,
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{ &wpp_mutex_debug.ProcessLocksList,
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&wpp_mutex_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
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};
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static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
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/* Preprocessor error reporting functions */
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static void wpp_write_message(const char *fmt, va_list args)
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{
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char* newbuffer;
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int rc, newsize;
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if(wpp_messages_capacity == 0)
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{
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wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE);
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if(wpp_messages == NULL)
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{
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ERR("Error allocating memory for parser messages\n");
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return;
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}
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wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE;
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}
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while(1)
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{
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rc = vsnprintf(wpp_messages + wpp_messages_size,
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wpp_messages_capacity - wpp_messages_size, fmt, args);
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if (rc < 0 || /* C89 */
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rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */
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/* Resize the buffer */
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newsize = wpp_messages_capacity * 2;
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newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize);
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if(newbuffer == NULL)
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{
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ERR("Error reallocating memory for parser messages\n");
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return;
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}
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wpp_messages = newbuffer;
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wpp_messages_capacity = newsize;
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}
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else
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{
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wpp_messages_size += rc;
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return;
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}
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}
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}
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static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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wpp_write_message(fmt, args);
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va_end(args);
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}
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static void wpp_error(const char *file, int line, int col, const char *near,
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const char *msg, va_list ap)
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{
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wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
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line, col, "Error");
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wpp_write_message(msg, ap);
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wpp_write_message_var("\n");
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}
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static void wpp_warning(const char *file, int line, int col, const char *near,
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const char *msg, va_list ap)
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{
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wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
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line, col, "Warning");
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wpp_write_message(msg, ap);
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wpp_write_message_var("\n");
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}
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static char *wpp_lookup_mem(const char *filename, const char *parent_name,
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char **include_path, int include_path_count)
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{
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/* Here we return always ok. We will maybe fail on the next wpp_open_mem */
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char *path;
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path = malloc(strlen(filename) + 1);
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if(!path) return NULL;
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memcpy(path, filename, strlen(filename) + 1);
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return path;
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}
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static void *wpp_open_mem(const char *filename, int type)
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{
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struct mem_file_desc *desc;
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HRESULT hr;
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if(filename[0] == '\0') /* "" means to load the initial shader */
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{
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current_shader.pos = 0;
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return ¤t_shader;
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}
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if(current_include == NULL) return NULL;
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desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
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if(!desc)
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{
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ERR("Error allocating memory\n");
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return NULL;
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}
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hr = ID3DXInclude_Open(current_include,
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type ? D3DXINC_SYSTEM : D3DXINC_LOCAL,
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filename, NULL, (LPCVOID *)&desc->buffer,
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&desc->size);
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if(FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, desc);
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return NULL;
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}
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desc->pos = 0;
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return desc;
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}
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static void wpp_close_mem(void *file)
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{
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struct mem_file_desc *desc = file;
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if(desc != ¤t_shader)
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{
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if(current_include)
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ID3DXInclude_Close(current_include, desc->buffer);
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else
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ERR("current_include == NULL, desc == %p, buffer = %s\n",
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desc, desc->buffer);
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HeapFree(GetProcessHeap(), 0, desc);
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}
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}
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static int wpp_read_mem(void *file, char *buffer, unsigned int len)
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{
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struct mem_file_desc *desc = file;
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len = min(len, desc->size - desc->pos);
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memcpy(buffer, desc->buffer + desc->pos, len);
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desc->pos += len;
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return len;
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}
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static void wpp_write_mem(const char *buffer, unsigned int len)
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{
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char *new_wpp_output;
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if(wpp_output_capacity == 0)
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{
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wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY);
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if(!wpp_output)
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{
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ERR("Error allocating memory\n");
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return;
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}
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wpp_output_capacity = BUFFER_INITIAL_CAPACITY;
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}
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if(len > wpp_output_capacity - wpp_output_size)
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{
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while(len > wpp_output_capacity - wpp_output_size)
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{
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wpp_output_capacity *= 2;
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}
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new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
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wpp_output_capacity);
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if(!new_wpp_output)
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{
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ERR("Error allocating memory\n");
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return;
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}
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wpp_output = new_wpp_output;
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}
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memcpy(wpp_output + wpp_output_size, buffer, len);
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wpp_output_size += len;
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}
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static int wpp_close_output(void)
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{
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char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
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wpp_output_size + 1);
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if(!new_wpp_output) return 0;
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wpp_output = new_wpp_output;
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wpp_output[wpp_output_size]='\0';
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return 1;
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}
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HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
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UINT data_len,
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CONST D3DXMACRO* defines,
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@ -176,8 +390,92 @@ HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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int ret;
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HRESULT hr;
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CONST D3DXMACRO* def = defines;
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static const struct wpp_callbacks wpp_callbacks = {
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wpp_lookup_mem,
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wpp_open_mem,
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wpp_close_mem,
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wpp_read_mem,
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wpp_write_mem,
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wpp_error,
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wpp_warning,
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};
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EnterCriticalSection(&wpp_mutex);
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/* TODO: flags */
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if(flags) FIXME("flags: %x\n", flags);
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if(def != NULL)
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{
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while(def->Name != NULL)
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{
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wpp_add_define(def->Name, def->Definition);
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def++;
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}
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}
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current_include = include;
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*shader = *error_messages = NULL;
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wpp_output_size = wpp_output_capacity = 0;
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wpp_output = NULL;
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/* Preprocess shader */
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wpp_set_callbacks(&wpp_callbacks);
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wpp_messages_size = wpp_messages_capacity = 0;
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wpp_messages = NULL;
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current_shader.buffer = data;
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current_shader.size = data_len;
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ret = wpp_parse("", NULL);
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if(!wpp_close_output())
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ret = 1;
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if(ret)
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{
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TRACE("Error during shader preprocessing\n");
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if(wpp_messages)
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{
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int size;
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LPD3DXBUFFER buffer;
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TRACE("Preprocessor messages:\n");
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TRACE("%s", wpp_messages);
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size = strlen(wpp_messages) + 1;
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hr = D3DXCreateBuffer(size, &buffer);
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if(FAILED(hr)) goto cleanup;
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CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), wpp_messages, size);
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*error_messages = buffer;
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}
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if(data)
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{
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TRACE("Shader source:\n");
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TRACE("%s\n", debugstr_an(data, data_len));
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}
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hr = D3DXERR_INVALIDDATA;
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goto cleanup;
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}
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FIXME("(%p, %d, %p, %p, %x, %p, %p): stub\n", data, data_len, defines, include, flags, shader, error_messages);
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return D3DERR_INVALIDCALL;
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hr = D3DERR_INVALIDCALL;
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cleanup:
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/* Remove the previously added defines */
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if(defines != NULL)
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{
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while(defines->Name != NULL)
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{
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wpp_del_define(defines->Name);
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defines++;
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}
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}
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HeapFree(GetProcessHeap(), 0, wpp_messages);
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HeapFree(GetProcessHeap(), 0, wpp_output);
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LeaveCriticalSection(&wpp_mutex);
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return hr;
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}
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HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
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