mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 20:59:54 +00:00
d3dx9: Implement ID3DXBaseEffect::GetMatrixArray().
This commit is contained in:
parent
e9dc6c34a9
commit
75836b4789
@ -1934,10 +1934,42 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface,
|
|||||||
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
||||||
{
|
{
|
||||||
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
||||||
|
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
|
||||||
|
|
||||||
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
|
||||||
|
|
||||||
return E_NOTIMPL;
|
if (!count) return D3D_OK;
|
||||||
|
|
||||||
|
if (matrix && param && count <= param->element_count)
|
||||||
|
{
|
||||||
|
UINT i;
|
||||||
|
|
||||||
|
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
|
||||||
|
|
||||||
|
switch (param->class)
|
||||||
|
{
|
||||||
|
case D3DXPC_MATRIX_ROWS:
|
||||||
|
for (i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
|
||||||
|
}
|
||||||
|
return D3D_OK;
|
||||||
|
|
||||||
|
case D3DXPC_SCALAR:
|
||||||
|
case D3DXPC_VECTOR:
|
||||||
|
case D3DXPC_OBJECT:
|
||||||
|
case D3DXPC_STRUCT:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
WARN("Invalid argument specified\n");
|
||||||
|
|
||||||
|
return D3DERR_INVALIDCALL;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
|
||||||
|
Loading…
Reference in New Issue
Block a user