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d3dcompiler: Implement ID3D11ShaderReflection::GetInputParameterDesc().
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@ -143,9 +143,19 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindin
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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return E_NOTIMPL;
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TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
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if (!desc || !This->isgn || index >= This->isgn->element_count)
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{
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WARN("Invalid argument specified\n");
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return E_INVALIDARG;
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}
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*desc = This->isgn->elements[index];
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc(
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