Revert bogus spelling "fix".

This commit is contained in:
Richard Cohen 2003-07-21 20:04:16 +00:00 committed by Alexandre Julliard
parent 38f64727e5
commit 76e86d5f86

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@ -240,7 +240,7 @@ struct IDirect3DVtbl {
and initialize the lpVtbl field to point to this variable.
</para>
<para>
The IDirect3D_Xxx macros then just difference the lpVtbl
The IDirect3D_Xxx macros then just dereference the lpVtbl
pointer and use the function pointer corresponding to the
macro name. This emulates the behavior of a virtual table
and should be just as fast.
@ -300,7 +300,7 @@ struct IDirect3DVtbl {
<para>
Since IDirect3D does double duty, each ICOM_METHOD macro
defines both a function pointer and a non-virtual inline
method which differences it and calls it. This way this
method which dereferences it and calls it. This way this
method behaves just like a virtual method but does not
create a true C++ virtual table which would break the
structure layout. If you look at the implementation of these