mirror of
https://github.com/reactos/wine.git
synced 2025-01-09 05:10:41 +00:00
wined3d: Store the "user_memory" pointer in the texture instead of the surface.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
85ba92c33a
commit
77088e3faa
@ -488,7 +488,7 @@ static void surface_get_memory(const struct wined3d_surface *surface, struct win
|
|||||||
}
|
}
|
||||||
if (location & WINED3D_LOCATION_USER_MEMORY)
|
if (location & WINED3D_LOCATION_USER_MEMORY)
|
||||||
{
|
{
|
||||||
data->addr = surface->user_memory;
|
data->addr = surface->container->user_memory;
|
||||||
data->buffer_object = 0;
|
data->buffer_object = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -567,7 +567,7 @@ void surface_prepare_map_memory(struct wined3d_surface *surface)
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case WINED3D_LOCATION_USER_MEMORY:
|
case WINED3D_LOCATION_USER_MEMORY:
|
||||||
if (!surface->user_memory)
|
if (!surface->container->user_memory)
|
||||||
ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
|
ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -1910,7 +1910,7 @@ DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface)
|
|||||||
}
|
}
|
||||||
|
|
||||||
HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
|
HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
|
||||||
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch)
|
const struct wined3d_gl_info *gl_info, unsigned int pitch)
|
||||||
{
|
{
|
||||||
struct wined3d_resource *texture_resource = &surface->container->resource;
|
struct wined3d_resource *texture_resource = &surface->container->resource;
|
||||||
unsigned int width, height;
|
unsigned int width, height;
|
||||||
@ -1954,7 +1954,7 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
|
|||||||
else
|
else
|
||||||
surface->flags &= ~SFLAG_NONPOW2;
|
surface->flags &= ~SFLAG_NONPOW2;
|
||||||
|
|
||||||
if ((surface->user_memory = mem))
|
if (surface->container->user_memory)
|
||||||
{
|
{
|
||||||
surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;
|
surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;
|
||||||
valid_location = WINED3D_LOCATION_USER_MEMORY;
|
valid_location = WINED3D_LOCATION_USER_MEMORY;
|
||||||
@ -2414,7 +2414,7 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case WINED3D_LOCATION_USER_MEMORY:
|
case WINED3D_LOCATION_USER_MEMORY:
|
||||||
base_memory = surface->user_memory;
|
base_memory = surface->container->user_memory;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WINED3D_LOCATION_DIB:
|
case WINED3D_LOCATION_DIB:
|
||||||
|
@ -644,7 +644,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
|
|||||||
texture->resource.width = width;
|
texture->resource.width = width;
|
||||||
texture->resource.height = height;
|
texture->resource.height = height;
|
||||||
|
|
||||||
return wined3d_surface_update_desc(surface, gl_info, mem, pitch);
|
texture->user_memory = mem;
|
||||||
|
|
||||||
|
return wined3d_surface_update_desc(surface, gl_info, pitch);
|
||||||
}
|
}
|
||||||
|
|
||||||
void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
|
void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
|
||||||
|
@ -2364,6 +2364,8 @@ struct wined3d_texture
|
|||||||
DWORD flags;
|
DWORD flags;
|
||||||
GLenum target;
|
GLenum target;
|
||||||
|
|
||||||
|
void *user_memory;
|
||||||
|
|
||||||
/* May only be accessed from the command stream worker thread. */
|
/* May only be accessed from the command stream worker thread. */
|
||||||
struct wined3d_texture_async
|
struct wined3d_texture_async
|
||||||
{
|
{
|
||||||
@ -2486,7 +2488,6 @@ struct wined3d_surface
|
|||||||
struct wined3d_resource resource;
|
struct wined3d_resource resource;
|
||||||
const struct wined3d_surface_ops *surface_ops;
|
const struct wined3d_surface_ops *surface_ops;
|
||||||
struct wined3d_texture *container;
|
struct wined3d_texture *container;
|
||||||
void *user_memory;
|
|
||||||
DWORD locations;
|
DWORD locations;
|
||||||
|
|
||||||
DWORD flags;
|
DWORD flags;
|
||||||
@ -2569,7 +2570,7 @@ void surface_set_texture_target(struct wined3d_surface *surface, GLenum target,
|
|||||||
void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
|
void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
|
||||||
HRESULT wined3d_surface_unmap(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
HRESULT wined3d_surface_unmap(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||||
HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
|
HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
|
||||||
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
|
const struct wined3d_gl_info *gl_info, unsigned int pitch) DECLSPEC_HIDDEN;
|
||||||
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
|
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
|
||||||
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
|
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
|
||||||
void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
|
void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
|
||||||
|
Loading…
Reference in New Issue
Block a user