d3d10: Implement ID3D10EffectType::GetMemberTypeByIndex().

This commit is contained in:
Rico Schüller 2009-10-01 11:54:33 +02:00 committed by Alexandre Julliard
parent abe3737066
commit 78b41be882

View File

@ -3284,9 +3284,22 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *ifa
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
struct d3d10_effect_type *t;
return NULL;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->member_count)
{
WARN("Invalid index specified\n");
return (ID3D10EffectType *)&null_type;
}
t = (&This->members[index])->type;
TRACE("Returning member %p, %s\n", t, debugstr_a(t->name));
return (ID3D10EffectType *)t;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,