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include: Move D3D_SHADER_INPUT_TYPE to d3dcommon.h.
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@ -77,14 +77,6 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
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D3D10_SVT_FORCE_DWORD = 0x7fffffff
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} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
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typedef enum _D3D10_SHADER_INPUT_TYPE
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{
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D3D10_SIT_CBUFFER = 0,
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D3D10_SIT_TBUFFER = 1,
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D3D10_SIT_TEXTURE = 2,
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D3D10_SIT_SAMPLER = 3
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} D3D10_SHADER_INPUT_TYPE, *LPD3D10_SHADER_INPUT_TYPE;
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/* These are defined as version-neutral in d3dcommon.h */
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typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
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typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
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@ -101,6 +93,9 @@ typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
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typedef D3D_NAME D3D10_NAME;
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typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
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typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE;
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typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
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typedef ID3DInclude ID3D10Include;
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typedef ID3DInclude *LPD3D10INCLUDE;
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@ -237,3 +237,31 @@ typedef enum D3D_NAME
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D3D11_NAME_DEPTH_GREATER_EQUAL,
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D3D11_NAME_DEPTH_LESS_EQUAL,
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} D3D_NAME;
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typedef enum _D3D_SHADER_INPUT_TYPE
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{
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D3D_SIT_CBUFFER,
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D3D_SIT_TBUFFER,
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D3D_SIT_TEXTURE,
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D3D_SIT_SAMPLER,
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D3D_SIT_UAV_RWTYPED,
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D3D_SIT_STRUCTURED,
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D3D_SIT_UAV_RWSTRUCTURED,
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D3D_SIT_BYTEADDRESS,
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D3D_SIT_UAV_RWBYTEADDRESS,
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D3D_SIT_UAV_APPEND_STRUCTURED,
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D3D_SIT_UAV_CONSUME_STRUCTURED,
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D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
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D3D10_SIT_CBUFFER = 0,
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D3D10_SIT_TBUFFER,
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D3D10_SIT_TEXTURE,
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D3D10_SIT_SAMPLER,
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D3D11_SIT_UAV_RWTYPED,
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D3D11_SIT_STRUCTURED,
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D3D11_SIT_UAV_RWSTRUCTURED,
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D3D11_SIT_BYTEADDRESS,
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D3D11_SIT_UAV_RWBYTEADDRESS,
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D3D11_SIT_UAV_APPEND_STRUCTURED,
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D3D11_SIT_UAV_CONSUME_STRUCTURED,
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D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
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} D3D_SHADER_INPUT_TYPE;
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