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wined3d: Mark a vertex buffer dirty after VBO creation.
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@ -474,6 +474,9 @@ static void CreateVBO(IWineD3DVertexBufferImpl *This) {
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}
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This->vbo_size = This->resource.size;
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This->vbo_usage = glUsage;
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This->dirtystart = 0;
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This->dirtyend = This->resource.size;
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This->Flags |= VBFLAG_DIRTY;
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LEAVE_GL();
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