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d2d1: Get rid of a FIXME in d2d_bitmap_brush_init().
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@ -686,9 +686,6 @@ static const struct ID2D1BitmapBrushVtbl d2d_bitmap_brush_vtbl =
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HRESULT d2d_bitmap_brush_init(struct d2d_brush *brush, ID2D1Factory *factory, ID2D1Bitmap *bitmap,
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const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc)
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{
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FIXME("Ignoring brush properties.\n");
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d2d_brush_init(brush, factory, D2D_BRUSH_TYPE_BITMAP,
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brush_desc, (ID2D1BrushVtbl *)&d2d_bitmap_brush_vtbl);
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if ((brush->u.bitmap.bitmap = unsafe_impl_from_ID2D1Bitmap(bitmap)))
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