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wined3d: Add support for float texture formats back in.
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@ -1702,6 +1702,23 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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}
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}
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if (GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
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BOOL half_pixel_support = GL_SUPPORT(ARB_HALF_FLOAT_PIXEL);
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switch (CheckFormat) {
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case WINED3DFMT_R16F:
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case WINED3DFMT_A16B16G16R16F:
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if (!half_pixel_support) break;
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case WINED3DFMT_R32F:
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case WINED3DFMT_A32B32G32R32F:
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TRACE_(d3d_caps)("[OK]\n");
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return WINED3D_OK;
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default:
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break; /* Avoid compiler warnings */
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}
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}
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/* This format is nothing special and it is supported perfectly.
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* However, ati and nvidia driver on windows do not mark this format as
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* supported (tested with the dxCapsViewer) and pretending to
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