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wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_priority().
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2d9748b1e3
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@ -780,7 +780,7 @@ static HRESULT STDMETHODCALLTYPE buffer_FreePrivateData(IWineD3DBuffer *iface, R
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static DWORD STDMETHODCALLTYPE buffer_SetPriority(IWineD3DBuffer *iface, DWORD priority)
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{
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return resource_set_priority((IWineD3DResource *)iface, priority);
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return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
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}
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static DWORD STDMETHODCALLTYPE buffer_GetPriority(IWineD3DBuffer *iface)
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@ -229,8 +229,9 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTextur
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return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
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}
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static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew) {
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return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD priority)
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{
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return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
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}
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static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface)
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@ -250,13 +250,12 @@ HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUI
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return WINED3D_OK;
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}
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DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew)
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DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority)
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{
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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DWORD PriorityOld = This->resource.priority;
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This->resource.priority = PriorityNew;
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TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
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return PriorityOld;
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DWORD prev = resource->resource.priority;
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resource->resource.priority = priority;
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TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
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return prev;
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}
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DWORD resource_get_priority(struct IWineD3DResourceImpl *resource)
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@ -128,8 +128,9 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, R
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return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
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}
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DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
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return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD priority)
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{
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return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
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}
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DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface)
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@ -254,8 +254,9 @@ static HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface
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return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
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}
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static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew) {
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return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD priority)
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{
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return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
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}
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static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface)
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@ -167,8 +167,9 @@ static HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface,
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return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
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}
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static DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) {
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return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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static DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD priority)
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{
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return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
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}
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static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface)
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@ -174,8 +174,9 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTe
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return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
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}
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static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
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return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD priority)
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{
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return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
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}
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static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface)
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@ -1837,7 +1837,7 @@ HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
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WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
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DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
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DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority) DECLSPEC_HIDDEN;
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HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
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const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
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void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
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