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wined3d: Move volume booleans into a flags field.
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parent
6e4e1ad392
commit
7e7ee52486
@ -49,7 +49,6 @@ static void volume_bind_and_dirtify(const struct wined3d_volume *volume, struct
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void volume_add_dirty_box(struct wined3d_volume *volume, const struct wined3d_box *dirty_box)
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{
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volume->dirty = TRUE;
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if (dirty_box)
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{
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volume->lockedBox.left = min(volume->lockedBox.left, dirty_box->left);
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@ -233,7 +232,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
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wined3d_texture_set_dirty(volume->container, TRUE);
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}
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volume->locked = TRUE;
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volume->flags |= WINED3D_VFLAG_LOCKED;
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TRACE("Returning memory %p, row pitch %d, slice pitch %d.\n",
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map_desc->data, map_desc->row_pitch, map_desc->slice_pitch);
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@ -250,13 +249,13 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
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{
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TRACE("volume %p.\n", volume);
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if (!volume->locked)
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if (!(volume->flags & WINED3D_VFLAG_LOCKED))
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{
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WARN("Trying to unlock unlocked volume %p.\n", volume);
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return WINED3DERR_INVALIDCALL;
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}
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volume->locked = FALSE;
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volume->flags &= ~WINED3D_VFLAG_LOCKED;
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memset(&volume->lockedBox, 0, sizeof(volume->lockedBox));
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return WINED3D_OK;
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@ -293,10 +292,7 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_device
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return hr;
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}
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volume->lockable = TRUE;
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volume->locked = FALSE;
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memset(&volume->lockedBox, 0, sizeof(volume->lockedBox));
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volume->dirty = TRUE;
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volume_add_dirty_box(volume, NULL);
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@ -2050,15 +2050,17 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
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const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty) DECLSPEC_HIDDEN;
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#define WINED3D_VFLAG_LOCKED 0x00000001
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struct wined3d_volume
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{
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struct wined3d_resource resource;
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struct wined3d_texture *container;
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BOOL lockable;
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BOOL locked;
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struct wined3d_box lockedBox;
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struct wined3d_box dirtyBox;
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BOOL dirty;
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DWORD flags;
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};
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static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
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