diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index d2028f2f7e..8b62ff7b49 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -42,8 +42,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); # define TRACE_VSVECTOR(name) #endif -#if 1 /* FIXME : Needs sorting when vshader code moved in properly */ - /** * DirectX9 SDK download * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp @@ -1182,65 +1180,6 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_ExecuteSW(IWineD3DVertexShader* iface, W return WINED3D_OK; } -HRESULT WINAPI IWineD3DVertexShaderImpl_SetConstantF(IWineD3DVertexShader *iface, UINT StartRegister, CONST FLOAT *pConstantData, UINT Vector4fCount) { - IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; - FIXME("(%p) : stub\n", This); - return WINED3D_OK; -} - -HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantF(IWineD3DVertexShader *iface, UINT StartRegister, FLOAT *pConstantData, UINT Vector4fCount) { - IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; - FIXME("(%p) : stub\n", This); - return WINED3D_OK; -} - -HRESULT WINAPI IWineD3DVertexShaderImpl_SetConstantI(IWineD3DVertexShader *iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount) { - IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; - if (StartRegister + Vector4iCount > WINED3D_VSHADER_MAX_CONSTANTS) { - ERR("(%p) : SetVertexShaderConstantI C[%u] invalid\n", This, StartRegister); - return WINED3DERR_INVALIDCALL; - } - if (NULL == pConstantData) { - return WINED3DERR_INVALIDCALL; - } - FIXME("(%p) : stub\n", This); - return WINED3D_OK; -} - -HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantI(IWineD3DVertexShader *iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount) { - IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; - TRACE("(%p) : C[%u] count=%u\n", This, StartRegister, Vector4iCount); - if (StartRegister + Vector4iCount > WINED3D_VSHADER_MAX_CONSTANTS) { - return WINED3DERR_INVALIDCALL; - } - if (NULL == pConstantData) { - return WINED3DERR_INVALIDCALL; - } - FIXME("(%p) : stub\n", This); - return WINED3D_OK; -} - -HRESULT WINAPI IWineD3DVertexShaderImpl_SetConstantB(IWineD3DVertexShader *iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount) { - IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; - if (StartRegister + BoolCount > WINED3D_VSHADER_MAX_CONSTANTS) { - ERR("(%p) : SetVertexShaderConstantB C[%u] invalid\n", This, StartRegister); - return WINED3DERR_INVALIDCALL; - } - if (NULL == pConstantData) { - return WINED3DERR_INVALIDCALL; - } - FIXME("(%p) : stub\n", This); - return WINED3D_OK; -} - -HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantB(IWineD3DVertexShader *iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount) { - IWineD3DVertexShaderImpl* This = (IWineD3DVertexShaderImpl *)iface; - FIXME("(%p) : stub\n", This); - return WINED3D_OK; -} - -#endif - /* ******************************************* IWineD3DVertexShader IUnknown parts follow ******************************************* */