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dxgi: Implement DXGID3D10RegisterLayers().
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21765291cf
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@ -24,6 +24,35 @@
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WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
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static CRITICAL_SECTION dxgi_cs;
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static CRITICAL_SECTION_DEBUG dxgi_cs_debug =
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{
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0, 0, &dxgi_cs,
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{&dxgi_cs_debug.ProcessLocksList,
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&dxgi_cs_debug.ProcessLocksList},
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0, 0, {(DWORD_PTR)(__FILE__ ": dxgi_cs")}
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};
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static CRITICAL_SECTION dxgi_cs = {&dxgi_cs_debug, -1, 0, 0, 0, 0};
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struct dxgi_main
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{
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struct dxgi_device_layer *device_layers;
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UINT layer_count;
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LONG refcount;
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};
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static struct dxgi_main dxgi_main;
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static void dxgi_main_cleanup(void)
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{
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EnterCriticalSection(&dxgi_cs);
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HeapFree(GetProcessHeap(), 0, dxgi_main.device_layers);
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dxgi_main.device_layers = NULL;
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dxgi_main.layer_count = 0;
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LeaveCriticalSection(&dxgi_cs);
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}
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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{
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TRACE("fdwReason %u\n", fdwReason);
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@ -32,6 +61,11 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(hInstDLL);
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++dxgi_main.refcount;
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break;
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case DLL_PROCESS_DETACH:
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if (!--dxgi_main.refcount) dxgi_main_cleanup();
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break;
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}
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@ -65,7 +99,40 @@ HRESULT WINAPI CreateDXGIFactory(REFIID riid, void **factory)
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HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
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{
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FIXME("layers %p, layer_count %u stub!\n", layers, layer_count);
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UINT i;
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struct dxgi_device_layer *new_layers;
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return E_NOTIMPL;
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TRACE("layers %p, layer_count %u\n", layers, layer_count);
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EnterCriticalSection(&dxgi_cs);
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if (!dxgi_main.layer_count)
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new_layers = HeapAlloc(GetProcessHeap(), 0, layer_count * sizeof(*new_layers));
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else
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new_layers = HeapReAlloc(GetProcessHeap(), 0, dxgi_main.device_layers,
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(dxgi_main.layer_count + layer_count) * sizeof(*new_layers));
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if (!new_layers)
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{
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LeaveCriticalSection(&dxgi_cs);
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ERR("Failed to allocate layer memory\n");
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return E_OUTOFMEMORY;
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}
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for (i = 0; i < layer_count; ++i)
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{
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const struct dxgi_device_layer *layer = &layers[i];
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TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
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i, layer->id, layer->init, layer->get_size, layer->create);
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new_layers[dxgi_main.layer_count + i] = *layer;
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}
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dxgi_main.device_layers = new_layers;
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dxgi_main.layer_count += layer_count;
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LeaveCriticalSection(&dxgi_cs);
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return S_OK;
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}
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