d3dx9/tests: Do not release a texture when it wasn't created.

This commit is contained in:
Józef Kucia 2012-05-18 15:50:16 +02:00 committed by Alexandre Julliard
parent 4d462adef9
commit 8061bec3af

View File

@ -765,12 +765,12 @@ static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 5, D3DX_FILTER_NONE); /* Invalid miplevel */
ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
IDirect3DTexture9_Release(tex);
}
else
skip("Failed to create texture\n");
IDirect3DTexture9_Release(tex);
hr = D3DXFilterTexture(NULL, NULL, 0, D3DX_FILTER_NONE);
ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);