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wined3d: Get rid of the WINED3DCULL typedef.
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@ -129,24 +129,24 @@ static void state_cullmode(struct wined3d_context *context, const struct wined3d
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* offscreen / onscreen rendering switch. */
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switch (state->render_states[WINED3D_RS_CULLMODE])
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{
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case WINED3DCULL_NONE:
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case WINED3D_CULL_NONE:
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glDisable(GL_CULL_FACE);
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checkGLcall("glDisable GL_CULL_FACE");
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break;
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case WINED3DCULL_CW:
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case WINED3D_CULL_CW:
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glEnable(GL_CULL_FACE);
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checkGLcall("glEnable GL_CULL_FACE");
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glCullFace(GL_FRONT);
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checkGLcall("glCullFace(GL_FRONT)");
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break;
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case WINED3DCULL_CCW:
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case WINED3D_CULL_CCW:
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glEnable(GL_CULL_FACE);
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checkGLcall("glEnable GL_CULL_FACE");
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glCullFace(GL_BACK);
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checkGLcall("glCullFace(GL_BACK)");
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break;
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default:
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FIXME("Unrecognized/Unhandled WINED3DCULL value %#x.\n",
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FIXME("Unrecognized cull mode %#x.\n",
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state->render_states[WINED3D_RS_CULLMODE]);
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}
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}
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@ -1133,7 +1133,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
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state->render_states[WINED3D_RS_LASTPIXEL] = TRUE;
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state->render_states[WINED3D_RS_SRCBLEND] = WINED3D_BLEND_ONE;
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state->render_states[WINED3D_RS_DESTBLEND] = WINED3D_BLEND_ZERO;
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state->render_states[WINED3D_RS_CULLMODE] = WINED3DCULL_CCW;
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state->render_states[WINED3D_RS_CULLMODE] = WINED3D_CULL_CCW;
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state->render_states[WINED3D_RS_ZFUNC] = WINED3D_CMP_LESSEQUAL;
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state->render_states[WINED3D_RS_ALPHAFUNC] = WINED3D_CMP_ALWAYS;
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state->render_states[WINED3D_RS_ALPHAREF] = 0;
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@ -462,13 +462,12 @@ enum wined3d_fill_mode
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WINED3D_FILL_SOLID = 3,
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};
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typedef enum _WINED3DCULL
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enum wined3d_cull
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{
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WINED3DCULL_NONE = 1,
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WINED3DCULL_CW = 2,
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WINED3DCULL_CCW = 3,
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WINED3DCULL_FORCE_DWORD = 0x7fffffff
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} WINED3DCULL;
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WINED3D_CULL_NONE = 1,
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WINED3D_CULL_CW = 2,
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WINED3D_CULL_CCW = 3,
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};
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typedef enum _WINED3DSTENCILOP
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{
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