diff --git a/dlls/winedos/Makefile.in b/dlls/winedos/Makefile.in index 632815c415..3c1605340d 100644 --- a/dlls/winedos/Makefile.in +++ b/dlls/winedos/Makefile.in @@ -4,7 +4,7 @@ SRCDIR = @srcdir@ VPATH = @srcdir@ MODULE = winedos.dll IMPORTS = user32 kernel32 kernel ntdll -DELAYIMPORTS = ddraw +DELAYIMPORTS = ddraw dsound C_SRCS = \ devices.c \ diff --git a/dlls/winedos/soundblaster.c b/dlls/winedos/soundblaster.c index e48095f249..52eb7bad59 100644 --- a/dlls/winedos/soundblaster.c +++ b/dlls/winedos/soundblaster.c @@ -61,9 +61,6 @@ static BYTE dma_buffer[DMATRFSIZE*2]; #define DSBUFLEN 4096 /* FIXME: Only this value seems to work */ /* Direct Sound playback stuff */ -static HMODULE hmodule; -typedef HRESULT (WINAPI* fnDirectSoundCreate) (LPGUID,LPDIRECTSOUND*,LPUNKNOWN); -static fnDirectSoundCreate lpDirectSoundCreate; static LPDIRECTSOUND lpdsound; static LPDIRECTSOUNDBUFFER lpdsbuf; static DSBUFFERDESC buf_desc; @@ -126,18 +123,7 @@ static BOOL SB_Init(void) HRESULT result; if (!lpdsound) { - hmodule = LoadLibraryA("dsound.dll"); - if (!hmodule) { - ERR("Can't load dsound.dll !\n"); - return 0; - } - lpDirectSoundCreate = (fnDirectSoundCreate)GetProcAddress(hmodule,"DirectSoundCreate"); - if (!lpDirectSoundCreate) { - /* CloseHandle(hmodule); */ - ERR("Can't find DirectSoundCreate function !\n"); - return 0; - } - result = (*lpDirectSoundCreate)(NULL,&lpdsound,NULL); + result = DirectSoundCreate(NULL,&lpdsound,NULL); if (result != DS_OK) { ERR("Unable to initialize Sound Subsystem err = %x !\n",result); return 0;