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wined3d: Implement WINED3DSIH_GE in the GLSL shader backend.
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@ -2237,6 +2237,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
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switch (ins->handler_idx)
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{
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case WINED3DSIH_EQ: op = "equal"; break;
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case WINED3DSIH_GE: op = "greaterThanEqual"; break;
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default:
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op = "<unhandled operator>";
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ERR("Unhandled opcode %#x.\n", ins->handler_idx);
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@ -2251,6 +2252,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
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switch (ins->handler_idx)
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{
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case WINED3DSIH_EQ: op = "=="; break;
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case WINED3DSIH_GE: op = ">="; break;
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default:
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op = "<unhandled operator>";
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ERR("Unhandled opcode %#x.\n", ins->handler_idx);
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@ -5272,7 +5274,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_EXPP */ shader_glsl_expp,
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/* WINED3DSIH_FRC */ shader_glsl_map2gl,
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/* WINED3DSIH_FTOI */ NULL,
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/* WINED3DSIH_GE */ NULL,
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/* WINED3DSIH_GE */ shader_glsl_relop,
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/* WINED3DSIH_IADD */ shader_glsl_binop,
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/* WINED3DSIH_IEQ */ NULL,
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/* WINED3DSIH_IF */ shader_glsl_if,
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