wined3d: Implement WINED3DSIH_GE in the GLSL shader backend.

This commit is contained in:
Henri Verbeet 2012-10-10 22:22:18 +02:00 committed by Alexandre Julliard
parent 09f5f59229
commit 819e5fa623

View File

@ -2237,6 +2237,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
switch (ins->handler_idx)
{
case WINED3DSIH_EQ: op = "equal"; break;
case WINED3DSIH_GE: op = "greaterThanEqual"; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@ -2251,6 +2252,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
switch (ins->handler_idx)
{
case WINED3DSIH_EQ: op = "=="; break;
case WINED3DSIH_GE: op = ">="; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@ -5272,7 +5274,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_EXPP */ shader_glsl_expp,
/* WINED3DSIH_FRC */ shader_glsl_map2gl,
/* WINED3DSIH_FTOI */ NULL,
/* WINED3DSIH_GE */ NULL,
/* WINED3DSIH_GE */ shader_glsl_relop,
/* WINED3DSIH_IADD */ shader_glsl_binop,
/* WINED3DSIH_IEQ */ NULL,
/* WINED3DSIH_IF */ shader_glsl_if,