mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 05:00:30 +00:00
wined3d: Implement WINED3DSIH_GE in the GLSL shader backend.
This commit is contained in:
parent
09f5f59229
commit
819e5fa623
@ -2237,6 +2237,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
|
|||||||
switch (ins->handler_idx)
|
switch (ins->handler_idx)
|
||||||
{
|
{
|
||||||
case WINED3DSIH_EQ: op = "equal"; break;
|
case WINED3DSIH_EQ: op = "equal"; break;
|
||||||
|
case WINED3DSIH_GE: op = "greaterThanEqual"; break;
|
||||||
default:
|
default:
|
||||||
op = "<unhandled operator>";
|
op = "<unhandled operator>";
|
||||||
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
|
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
|
||||||
@ -2251,6 +2252,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
|
|||||||
switch (ins->handler_idx)
|
switch (ins->handler_idx)
|
||||||
{
|
{
|
||||||
case WINED3DSIH_EQ: op = "=="; break;
|
case WINED3DSIH_EQ: op = "=="; break;
|
||||||
|
case WINED3DSIH_GE: op = ">="; break;
|
||||||
default:
|
default:
|
||||||
op = "<unhandled operator>";
|
op = "<unhandled operator>";
|
||||||
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
|
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
|
||||||
@ -5272,7 +5274,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
|
|||||||
/* WINED3DSIH_EXPP */ shader_glsl_expp,
|
/* WINED3DSIH_EXPP */ shader_glsl_expp,
|
||||||
/* WINED3DSIH_FRC */ shader_glsl_map2gl,
|
/* WINED3DSIH_FRC */ shader_glsl_map2gl,
|
||||||
/* WINED3DSIH_FTOI */ NULL,
|
/* WINED3DSIH_FTOI */ NULL,
|
||||||
/* WINED3DSIH_GE */ NULL,
|
/* WINED3DSIH_GE */ shader_glsl_relop,
|
||||||
/* WINED3DSIH_IADD */ shader_glsl_binop,
|
/* WINED3DSIH_IADD */ shader_glsl_binop,
|
||||||
/* WINED3DSIH_IEQ */ NULL,
|
/* WINED3DSIH_IEQ */ NULL,
|
||||||
/* WINED3DSIH_IF */ shader_glsl_if,
|
/* WINED3DSIH_IF */ shader_glsl_if,
|
||||||
|
Loading…
Reference in New Issue
Block a user