wined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FRAMEBUFFER_EXT in color_fill_fbo.

This commit is contained in:
H. Verbeet 2007-05-03 20:57:50 +02:00 committed by Alexandre Julliard
parent b66791118e
commit 81edcea020

View File

@ -5160,14 +5160,14 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, CONS
TRACE("Surface %p is onscreen\n", surface);
GL_EXTCALL(glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0));
GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
buffer = surface_get_gl_buffer(surface, swapchain);
glDrawBuffer(buffer);
checkGLcall("glDrawBuffer()");
} else {
TRACE("Surface %p is offscreen\n", surface);
bind_fbo(iface, GL_DRAW_FRAMEBUFFER_EXT, &This->dst_fbo);
attach_surface_fbo(This, GL_DRAW_FRAMEBUFFER_EXT, 0, surface);
bind_fbo(iface, GL_FRAMEBUFFER_EXT, &This->dst_fbo);
attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, 0, surface);
}
if (rect) {