Fixed texturing.

This commit is contained in:
Lionel Ulmer 2003-01-02 20:00:25 +00:00 committed by Alexandre Julliard
parent b07df8a198
commit 825ad05656

View File

@ -1422,6 +1422,7 @@ GL_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
LPDIRECTDRAWSURFACE7 lpTexture2)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This;
TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, dwStage, lpTexture2);
@ -1441,11 +1442,13 @@ GL_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
This->current_texture[dwStage] = tex_impl;
IDirectDrawSurface7_AddRef(ICOM_INTERFACE(tex_impl, IDirectDrawSurface7)); /* Not sure about this either */
TRACE(" activating OpenGL texture %d.\n", tex_glimpl->tex_name);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex_glimpl->tex_name);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glThis->render_state.mag);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glThis->render_state.min);
}
LEAVE_GL();