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wined3d: Recognize the SM4 ge opcode.
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@ -5058,6 +5058,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_EXPP */ shader_hw_scalar_op,
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/* WINED3DSIH_FRC */ shader_hw_map2gl,
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/* WINED3DSIH_FTOI */ NULL,
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/* WINED3DSIH_GE */ NULL,
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/* WINED3DSIH_IADD */ NULL,
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/* WINED3DSIH_IEQ */ NULL,
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/* WINED3DSIH_IF */ NULL /* Hardcoded into the shader */,
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@ -5013,6 +5013,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_EXPP */ shader_glsl_expp,
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/* WINED3DSIH_FRC */ shader_glsl_map2gl,
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/* WINED3DSIH_FTOI */ NULL,
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/* WINED3DSIH_GE */ NULL,
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/* WINED3DSIH_IADD */ NULL,
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/* WINED3DSIH_IEQ */ NULL,
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/* WINED3DSIH_IF */ shader_glsl_if,
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@ -69,6 +69,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_EXPP */ "expp",
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/* WINED3DSIH_FRC */ "frc",
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/* WINED3DSIH_FTOI */ "ftoi",
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/* WINED3DSIH_GE */ "ge",
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/* WINED3DSIH_IADD */ "iadd",
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/* WINED3DSIH_IEQ */ "ieq",
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/* WINED3DSIH_IF */ "if",
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@ -69,6 +69,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_EXP = 0x19,
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WINED3D_SM4_OP_FRC = 0x1a,
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WINED3D_SM4_OP_FTOI = 0x1b,
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WINED3D_SM4_OP_GE = 0x1d,
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WINED3D_SM4_OP_IADD = 0x1e,
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WINED3D_SM4_OP_IF = 0x1f,
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WINED3D_SM4_OP_IEQ = 0x20,
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@ -153,6 +154,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
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{WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, 1, 1},
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{WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, 1, 1},
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{WINED3D_SM4_OP_GE, WINED3DSIH_GE, 1, 2},
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{WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
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{WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
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{WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, 1, 2},
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@ -442,6 +442,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_EXPP,
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WINED3DSIH_FRC,
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WINED3DSIH_FTOI,
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WINED3DSIH_GE,
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WINED3DSIH_IADD,
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WINED3DSIH_IEQ,
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WINED3DSIH_IF,
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