diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 99835dca2e..613bff18ae 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -615,7 +615,6 @@ const char* debug_d3dtexturestate(DWORD state) { case 12: /* Note WINED3DTSS are not consecutive, so skip these */ return "unused"; - break; default: FIXME("Unrecognized %u texture state!\n", state); return "unrecognized"; @@ -2518,11 +2517,11 @@ int D3DFmtMakeGlCfg(WINED3DFORMAT BackBufferFormat, WINED3DFORMAT StencilBufferF /* DirectDraw stuff */ WINED3DFORMAT pixelformat_for_depth(DWORD depth) { switch(depth) { - case 8: return WINED3DFMT_P8; break; - case 15: return WINED3DFMT_X1R5G5B5; break; - case 16: return WINED3DFMT_R5G6B5; break; - case 24: return WINED3DFMT_R8G8B8; break; - case 32: return WINED3DFMT_X8R8G8B8; break; + case 8: return WINED3DFMT_P8; + case 15: return WINED3DFMT_X1R5G5B5; + case 16: return WINED3DFMT_R5G6B5; + case 24: return WINED3DFMT_R8G8B8; + case 32: return WINED3DFMT_X8R8G8B8; default: return WINED3DFMT_UNKNOWN; } }