wined3d: Get rid of the tex_op_args typedef.

This commit is contained in:
Henri Verbeet 2011-07-03 22:27:22 +02:00 committed by Alexandre Julliard
parent b1664a2c85
commit 82d74d563a

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@ -70,11 +70,12 @@ static void nvts_activate_dimensions(const struct wined3d_state *state, DWORD st
}
}
typedef struct {
struct tex_op_args
{
GLenum input[3];
GLenum mapping[3];
GLenum component_usage[3];
} tex_op_args;
};
static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) {
switch (d3dta) {
@ -134,7 +135,7 @@ static void get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum*
void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, BOOL is_alpha,
int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst)
{
tex_op_args tex_op_args = {{0}, {0}, {0}};
struct tex_op_args tex_op_args = {{0}, {0}, {0}};
GLenum portion = is_alpha ? GL_ALPHA : GL_RGB;
GLenum target = GL_COMBINER0_NV + stage;
GLenum output;