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wined3d: Get rid of the tex_op_args typedef.
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@ -70,11 +70,12 @@ static void nvts_activate_dimensions(const struct wined3d_state *state, DWORD st
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}
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}
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typedef struct {
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struct tex_op_args
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{
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GLenum input[3];
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GLenum mapping[3];
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GLenum component_usage[3];
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} tex_op_args;
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};
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static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) {
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switch (d3dta) {
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@ -134,7 +135,7 @@ static void get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum*
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void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, BOOL is_alpha,
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int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst)
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{
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tex_op_args tex_op_args = {{0}, {0}, {0}};
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struct tex_op_args tex_op_args = {{0}, {0}, {0}};
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GLenum portion = is_alpha ? GL_ALPHA : GL_RGB;
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GLenum target = GL_COMBINER0_NV + stage;
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GLenum output;
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