mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 20:59:54 +00:00
wined3d: Use an internal call table for query operations.
This commit is contained in:
parent
b59dc811e2
commit
831a29d250
@ -284,12 +284,40 @@ static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
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return ref;
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}
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static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery *iface,
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static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery *iface,
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void *data, DWORD data_size, DWORD flags)
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{
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struct IWineD3DQueryImpl *query = (struct IWineD3DQueryImpl *)iface;
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TRACE("iface %p, data %p, data_size %u, flags %#x.\n",
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iface, data, data_size, flags);
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return query->query_ops->query_get_data(query, data, data_size, flags);
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}
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static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery *iface)
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{
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struct IWineD3DQueryImpl *query = (struct IWineD3DQueryImpl *)iface;
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TRACE("iface %p.\n", iface);
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return query->data_size;
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}
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static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery *iface, DWORD flags)
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{
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struct IWineD3DQueryImpl *query = (struct IWineD3DQueryImpl *)iface;
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TRACE("iface %p, flags %#x.\n", iface, flags);
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return query->query_ops->query_issue(query, flags);
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}
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static HRESULT wined3d_occlusion_query_ops_get_data(struct IWineD3DQueryImpl *query,
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void *pData, DWORD dwSize, DWORD flags)
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{
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
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struct wined3d_occlusion_query *query = This->extendedData;
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IWineD3DDeviceImpl *device = This->device;
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struct wined3d_occlusion_query *oq = query->extendedData;
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IWineD3DDeviceImpl *device = query->device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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struct wined3d_context *context;
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DWORD* data = pData;
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@ -297,11 +325,12 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery *iface,
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GLuint samples;
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HRESULT res;
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TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, flags %#x.\n", This, pData, dwSize, flags);
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TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, flags %#x.\n", query, pData, dwSize, flags);
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if (!query->context) This->state = QUERY_CREATED;
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if (!oq->context)
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query->state = QUERY_CREATED;
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if (This->state == QUERY_CREATED)
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if (query->state == QUERY_CREATED)
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{
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/* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
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TRACE("Query wasn't yet started, returning S_OK\n");
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@ -309,7 +338,7 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery *iface,
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return S_OK;
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}
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if (This->state == QUERY_BUILDING)
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if (query->state == QUERY_BUILDING)
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{
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/* Msdn says this returns an error, but our tests show that S_FALSE is returned */
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TRACE("Query is building, returning S_FALSE\n");
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@ -318,33 +347,33 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery *iface,
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if (!gl_info->supported[ARB_OCCLUSION_QUERY])
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{
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WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
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WARN("%p Occlusion queries not supported. Returning 1.\n", query);
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*data = 1;
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return S_OK;
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}
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if (query->context->tid != GetCurrentThreadId())
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if (oq->context->tid != GetCurrentThreadId())
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{
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FIXME("%p Wrong thread, returning 1.\n", This);
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FIXME("%p Wrong thread, returning 1.\n", query);
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*data = 1;
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return S_OK;
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}
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context = context_acquire(This->device, query->context->current_rt);
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context = context_acquire(query->device, oq->context->current_rt);
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ENTER_GL();
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GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
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GL_EXTCALL(glGetQueryObjectuivARB(oq->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
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checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
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TRACE("(%p) : available %d.\n", This, available);
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TRACE("available %#x.\n", available);
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if (available)
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{
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if (data)
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{
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GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_ARB, &samples));
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GL_EXTCALL(glGetQueryObjectuivARB(oq->id, GL_QUERY_RESULT_ARB, &samples));
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checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
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TRACE("(%p) : Returning %d samples.\n", This, samples);
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TRACE("Returning %d samples.\n", samples);
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*data = samples;
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}
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res = S_OK;
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@ -361,25 +390,24 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery *iface,
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return res;
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}
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static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery *iface,
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static HRESULT wined3d_event_query_ops_get_data(IWineD3DQueryImpl *query,
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void *pData, DWORD dwSize, DWORD flags)
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{
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
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struct wined3d_event_query *query = This->extendedData;
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struct wined3d_event_query *event_query = query->extendedData;
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BOOL *data = pData;
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enum wined3d_event_query_result ret;
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TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, flags %#x.\n", This, pData, dwSize, flags);
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TRACE("query %p, pData %p, dwSize %#x, flags %#x.\n", query, pData, dwSize, flags);
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if (!pData || !dwSize) return S_OK;
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if (!query)
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if (!event_query)
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{
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WARN("(%p): Event query not supported by GL, reporting GPU idle\n", This);
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WARN("Event query not supported by GL, reporting GPU idle.\n");
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*data = TRUE;
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return S_OK;
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}
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ret = wined3d_event_query_test(query, This->device);
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ret = wined3d_event_query_test(event_query, query->device);
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switch(ret)
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{
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case WINED3D_EVENT_QUERY_OK:
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@ -392,7 +420,7 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery *iface,
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break;
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case WINED3D_EVENT_QUERY_WRONG_THREAD:
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FIXME("(%p) Wrong thread, reporting GPU idle.\n", This);
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FIXME("(%p) Wrong thread, reporting GPU idle.\n", query);
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*data = TRUE;
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break;
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@ -404,36 +432,24 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery *iface,
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return S_OK;
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}
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static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
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TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
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return sizeof(BOOL);
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}
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static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
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TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
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return sizeof(DWORD);
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}
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static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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return This->type;
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}
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static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD flags)
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static HRESULT wined3d_event_query_ops_issue(struct IWineD3DQueryImpl *query, DWORD flags)
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{
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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TRACE("query %p, flags %#x.\n", query, flags);
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TRACE("(%p) : flags %#x, type D3DQUERY_EVENT\n", This, flags);
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TRACE("(%p) : flags %#x, type D3DQUERY_EVENT\n", query, flags);
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if (flags & WINED3DISSUE_END)
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{
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struct wined3d_event_query *query = This->extendedData;
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struct wined3d_event_query *event_query = query->extendedData;
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/* Faked event query support */
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if (!query) return WINED3D_OK;
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if (!event_query) return WINED3D_OK;
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wined3d_event_query_issue(query, This->device);
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wined3d_event_query_issue(event_query, query->device);
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}
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else if (flags & WINED3DISSUE_BEGIN)
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{
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@ -442,40 +458,41 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD f
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}
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if (flags & WINED3DISSUE_BEGIN)
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This->state = QUERY_BUILDING;
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query->state = QUERY_BUILDING;
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else
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This->state = QUERY_SIGNALLED;
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query->state = QUERY_SIGNALLED;
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery *iface, DWORD flags)
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static HRESULT wined3d_occlusion_query_ops_issue(struct IWineD3DQueryImpl *query, DWORD flags)
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{
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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IWineD3DDeviceImpl *device = This->device;
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IWineD3DDeviceImpl *device = query->device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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TRACE("query %p, flags %#x.\n", query, flags);
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if (gl_info->supported[ARB_OCCLUSION_QUERY])
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{
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struct wined3d_occlusion_query *query = This->extendedData;
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struct wined3d_occlusion_query *oq = query->extendedData;
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struct wined3d_context *context;
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/* This is allowed according to msdn and our tests. Reset the query and restart */
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if (flags & WINED3DISSUE_BEGIN)
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{
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if (This->state == QUERY_BUILDING)
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if (query->state == QUERY_BUILDING)
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{
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if (query->context->tid != GetCurrentThreadId())
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if (oq->context->tid != GetCurrentThreadId())
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{
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FIXME("Wrong thread, can't restart query.\n");
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context_free_occlusion_query(query);
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context = context_acquire(This->device, NULL);
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context_alloc_occlusion_query(context, query);
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context_free_occlusion_query(oq);
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context = context_acquire(query->device, NULL);
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context_alloc_occlusion_query(context, oq);
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}
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else
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{
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context = context_acquire(This->device, query->context->current_rt);
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context = context_acquire(query->device, oq->context->current_rt);
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ENTER_GL();
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GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
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@ -485,13 +502,13 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery *iface, DWO
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}
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else
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{
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if (query->context) context_free_occlusion_query(query);
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context = context_acquire(This->device, NULL);
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context_alloc_occlusion_query(context, query);
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if (oq->context) context_free_occlusion_query(oq);
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context = context_acquire(query->device, NULL);
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context_alloc_occlusion_query(context, oq);
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}
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ENTER_GL();
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GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, query->id));
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GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, oq->id));
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checkGLcall("glBeginQuery()");
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LEAVE_GL();
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@ -503,15 +520,15 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery *iface, DWO
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* our tests show that it returns OK. But OpenGL doesn't like it, so avoid
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* generating an error
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*/
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if (This->state == QUERY_BUILDING)
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if (query->state == QUERY_BUILDING)
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{
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if (query->context->tid != GetCurrentThreadId())
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if (oq->context->tid != GetCurrentThreadId())
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{
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FIXME("Wrong thread, can't end query.\n");
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}
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else
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{
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context = context_acquire(This->device, query->context->current_rt);
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context = context_acquire(query->device, oq->context->current_rt);
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ENTER_GL();
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GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
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@ -522,42 +539,43 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery *iface, DWO
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}
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}
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}
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} else {
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FIXME("(%p) : Occlusion queries not supported\n", This);
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}
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else
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{
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FIXME("%p Occlusion queries not supported.\n", query);
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}
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if (flags & WINED3DISSUE_BEGIN)
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This->state = QUERY_BUILDING;
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query->state = QUERY_BUILDING;
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else
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This->state = QUERY_SIGNALLED;
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query->state = QUERY_SIGNALLED;
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return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
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}
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static const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
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static const struct wined3d_query_ops event_query_ops =
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{
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/*** IUnknown methods ***/
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IWineD3DQueryImpl_QueryInterface,
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IWineD3DQueryImpl_AddRef,
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IWineD3DQueryImpl_Release,
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/*** IWineD3Dquery methods ***/
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IWineD3DEventQueryImpl_GetData,
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IWineD3DEventQueryImpl_GetDataSize,
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IWineD3DQueryImpl_GetType,
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IWineD3DEventQueryImpl_Issue
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wined3d_event_query_ops_get_data,
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wined3d_event_query_ops_issue,
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};
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static const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
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static const struct wined3d_query_ops occlusion_query_ops =
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{
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wined3d_occlusion_query_ops_get_data,
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wined3d_occlusion_query_ops_issue,
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};
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static const struct IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
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{
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/*** IUnknown methods ***/
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IWineD3DQueryImpl_QueryInterface,
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IWineD3DQueryImpl_AddRef,
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IWineD3DQueryImpl_Release,
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/*** IWineD3Dquery methods ***/
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IWineD3DOcclusionQueryImpl_GetData,
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IWineD3DOcclusionQueryImpl_GetDataSize,
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IWineD3DQueryImpl_GetData,
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IWineD3DQueryImpl_GetDataSize,
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IWineD3DQueryImpl_GetType,
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IWineD3DOcclusionQueryImpl_Issue
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IWineD3DQueryImpl_Issue,
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};
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HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device, WINED3DQUERYTYPE type)
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@ -573,7 +591,8 @@ HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device, WINED3D
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WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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query->lpVtbl = &IWineD3DOcclusionQuery_Vtbl;
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query->query_ops = &occlusion_query_ops;
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query->data_size = sizeof(DWORD);
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query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query));
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if (!query->extendedData)
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{
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@ -593,7 +612,8 @@ HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device, WINED3D
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* lowering performance. */
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FIXME("Event query: Unimplemented, but pretending to be supported.\n");
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}
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query->lpVtbl = &IWineD3DEventQuery_Vtbl;
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query->query_ops = &event_query_ops;
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query->data_size = sizeof(BOOL);
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query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query));
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if (!query->extendedData)
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{
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@ -619,6 +639,7 @@ HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device, WINED3D
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return WINED3DERR_NOTAVAILABLE;
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}
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query->lpVtbl = &IWineD3DQuery_Vtbl;
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query->type = type;
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query->state = QUERY_CREATED;
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query->device = device;
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@ -2467,6 +2467,15 @@ enum query_state {
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QUERY_SIGNALLED,
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QUERY_BUILDING
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};
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struct IWineD3DQueryImpl;
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struct wined3d_query_ops
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{
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HRESULT (*query_get_data)(struct IWineD3DQueryImpl *query, void *data, DWORD data_size, DWORD flags);
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HRESULT (*query_issue)(struct IWineD3DQueryImpl *query, DWORD flags);
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};
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/*****************************************************************************
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* IWineD3DQueryImpl implementation structure (extends IUnknown)
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*/
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@ -2475,12 +2484,13 @@ typedef struct IWineD3DQueryImpl
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const IWineD3DQueryVtbl *lpVtbl;
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LONG ref; /* Note: Ref counting not required */
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const struct wined3d_query_ops *query_ops;
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IWineD3DDeviceImpl *device;
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/* IWineD3DQuery fields */
|
||||
enum query_state state;
|
||||
WINED3DQUERYTYPE type;
|
||||
/* TODO: Think about using a IUnknown instead of a void* */
|
||||
DWORD data_size;
|
||||
void *extendedData;
|
||||
} IWineD3DQueryImpl;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user