diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 0b42fe1b68..b9e06e56d2 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -860,7 +860,6 @@ inline static int gen_input_modifier_line(const DWORD instr, int tmpreg, char *o /* Get register name */ get_register_name(instr, regstr, constants); - TRACE(" Register name %s\n", regstr); switch (instr & D3DSP_SRCMOD_MASK) { case D3DSPSM_NONE: strcpy(outregstr, regstr); @@ -992,7 +991,6 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) { BOOL partialprecision = FALSE; DWORD shift; - TRACE("Appending glname %s to tmpLine\n", curOpcode->glname); strcpy(tmpLine, curOpcode->glname); /* Process modifiers */ @@ -1021,7 +1019,6 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) { /* Generate lines that handle input modifier computation */ for (i = 1; i < curOpcode->num_params; ++i) { - TRACE("(%p) : Param %u token %lx\n", This, i, src[i - 1]); if (gen_input_modifier_line(src[i - 1], i - 1, regs[i - 1], tmpOp, This->constants)) shader_addline(buffer, tmpOp); } @@ -1035,7 +1032,6 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) { /* This function works because of side effects from gen_input_modifier_line */ /* Handle input registers */ for (i = 1; i < curOpcode->num_params; ++i) { - TRACE("(%p) : Regs = %s\n", This, regs[i - 1]); strcpy(operands[i], regs[i - 1]); get_input_register_swizzle(src[i - 1], swzstring); strcat(operands[i], swzstring);