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winhttp: Always pass a ULONG variable to ioctlsocket.
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@ -331,7 +331,8 @@ BOOL netconn_close( netconn_t *conn )
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BOOL netconn_connect( netconn_t *conn, const struct sockaddr *sockaddr, unsigned int addr_len, int timeout )
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BOOL netconn_connect( netconn_t *conn, const struct sockaddr *sockaddr, unsigned int addr_len, int timeout )
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{
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{
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BOOL ret = FALSE;
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BOOL ret = FALSE;
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int res = 0, state;
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int res = 0;
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ULONG state;
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if (timeout > 0)
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if (timeout > 0)
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{
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{
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@ -734,7 +735,8 @@ BOOL netconn_recv( netconn_t *conn, void *buf, size_t len, int flags, int *recvd
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BOOL netconn_query_data_available( netconn_t *conn, DWORD *available )
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BOOL netconn_query_data_available( netconn_t *conn, DWORD *available )
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{
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{
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#ifdef FIONREAD
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#ifdef FIONREAD
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int ret, unread;
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int ret;
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ULONG unread;
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#endif
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#endif
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*available = 0;
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*available = 0;
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if (!netconn_connected( conn )) return FALSE;
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if (!netconn_connected( conn )) return FALSE;
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