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wined3d: Don't emulate clipplanes with ffp vp and fix a wrong if condition.
b2f09fd20421d0a5e179b42332ca63bc5ac17d8a accidentally got the device->vs_clipping check wrong. The FFP replacement should emulate clipping if GL can't do this natively with vertex shaders, not the other way. Also don't emulate clipping if we're using fixed function vertex processing because (a) clipping is always supported by GL in this case, and (b), fragment.texcoord[7] is undefined. (Or in the worst case set to something bad by the app).
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@ -5151,7 +5151,6 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWi
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BOOL tempreg_used = FALSE, tfactor_used = FALSE;
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BOOL op_equal;
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const char *final_combiner_src = "ret";
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IWineD3DDeviceImpl *device = stateblock->wineD3DDevice;
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/* Find out which textures are read */
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for(stage = 0; stage < MAX_TEXTURES; stage++) {
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@ -5242,7 +5241,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWi
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srgb_sub_high, 0.0, 0.0, 0.0);
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}
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if(ffp_clip_emul(stateblock) && device->vs_clipping) shader_addline(&buffer, "KIL fragment.texcoord[7];\n");
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if(ffp_clip_emul(stateblock) && settings->emul_clipplanes) shader_addline(&buffer, "KIL fragment.texcoord[7];\n");
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/* Generate texture sampling instructions) */
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for(stage = 0; stage < MAX_TEXTURES && settings->op[stage].cop != WINED3DTOP_DISABLE; stage++) {
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@ -2091,6 +2091,7 @@ void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_setting
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unsigned int i;
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DWORD ttff;
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DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
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IWineD3DDeviceImpl *device = stateblock->wineD3DDevice;
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for(i = 0; i < GL_LIMITS(texture_stages); i++) {
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IWineD3DBaseTextureImpl *texture;
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@ -2144,8 +2145,7 @@ void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_setting
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carg2 = (args[cop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_COLORARG2] : ARG_UNUSED;
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carg0 = (args[cop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_COLORARG0] : ARG_UNUSED;
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if(is_invalid_op(stateblock->wineD3DDevice, i, cop,
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carg1, carg2, carg0)) {
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if(is_invalid_op(device, i, cop, carg1, carg2, carg0)) {
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carg0 = ARG_UNUSED;
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carg2 = ARG_UNUSED;
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carg1 = WINED3DTA_CURRENT;
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@ -2204,8 +2204,7 @@ void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_setting
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}
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}
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if(is_invalid_op(stateblock->wineD3DDevice, i, aop,
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aarg1, aarg2, aarg0)) {
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if(is_invalid_op(device, i, aop, aarg1, aarg2, aarg0)) {
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aarg0 = ARG_UNUSED;
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aarg2 = ARG_UNUSED;
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aarg1 = WINED3DTA_CURRENT;
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@ -2284,6 +2283,14 @@ void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_setting
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} else {
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settings->sRGB_write = 0;
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}
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if(device->vs_clipping || !use_vs(stateblock)) {
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/* No need to emulate clipplanes if GL supports native vertex shader clipping or if
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* the fixed function vertex pipeline is used(which always supports clipplanes)
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*/
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settings->emul_clipplanes = 0;
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} else {
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settings->emul_clipplanes = 1;
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}
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}
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#undef GLINFO_LOCATION
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@ -1378,8 +1378,9 @@ struct texture_stage_op
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struct ffp_frag_settings {
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struct texture_stage_op op[MAX_TEXTURES];
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enum fogmode fog;
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/* Use an int instead of a char to get dword alignment */
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unsigned int sRGB_write;
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/* Use shorts instead of chars to get dword alignment */
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unsigned short sRGB_write;
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unsigned short emul_clipplanes;
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};
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struct ffp_frag_desc
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