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If a device doesn't support device bitmaps, then store the bits on the
gdi side.
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d2fc489218
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@ -265,16 +265,10 @@ LONG WINAPI GetBitmapBits(
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hbitmap, count, bits, bmp->bitmap.bmWidth, bmp->bitmap.bmHeight,
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1 << bmp->bitmap.bmBitsPixel, height );
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if(bmp->funcs)
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if(bmp->funcs && bmp->funcs->pGetBitmapBits)
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{
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TRACE("Calling device specific BitmapBits\n");
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if(bmp->funcs->pGetBitmapBits)
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ret = bmp->funcs->pGetBitmapBits(hbitmap, bits, count);
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else
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{
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memset( bits, 0, count );
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ret = count;
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}
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} else {
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if(!bmp->bitmap.bmBits) {
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@ -326,13 +320,10 @@ LONG WINAPI SetBitmapBits(
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hbitmap, count, bits, bmp->bitmap.bmWidth, bmp->bitmap.bmHeight,
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1 << bmp->bitmap.bmBitsPixel, height );
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if(bmp->funcs) {
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if(bmp->funcs && bmp->funcs->pSetBitmapBits) {
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TRACE("Calling device specific BitmapBits\n");
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if(bmp->funcs->pSetBitmapBits)
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ret = bmp->funcs->pSetBitmapBits(hbitmap, bits, count);
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else
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ret = 0;
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} else {
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if(!bmp->bitmap.bmBits) /* Alloc enough for entire bitmap */
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