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Added support for non-full screen viewports and clearing.
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@ -1087,25 +1087,8 @@ Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport(LPDIRECT3DDEVICE3 iface,
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/* Activate this viewport */
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This->current_viewport->active_device = This;
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This->current_viewport->activate(This->current_viewport);
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This->current_viewport->activate(This->current_viewport);
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/* And copy the values in the structure used by the device */
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if (This->current_viewport->use_vp2) {
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This->active_viewport.dwX = This->current_viewport->viewports.vp2.dwX;
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This->active_viewport.dwY = This->current_viewport->viewports.vp2.dwY;
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This->active_viewport.dwHeight = This->current_viewport->viewports.vp2.dwHeight;
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This->active_viewport.dwWidth = This->current_viewport->viewports.vp2.dwWidth;
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This->active_viewport.dvMinZ = This->current_viewport->viewports.vp2.dvMinZ;
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This->active_viewport.dvMaxZ = This->current_viewport->viewports.vp2.dvMaxZ;
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} else {
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This->active_viewport.dwX = This->current_viewport->viewports.vp1.dwX;
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This->active_viewport.dwY = This->current_viewport->viewports.vp1.dwY;
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This->active_viewport.dwHeight = This->current_viewport->viewports.vp1.dwHeight;
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This->active_viewport.dwWidth = This->current_viewport->viewports.vp1.dwWidth;
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This->active_viewport.dvMinZ = This->current_viewport->viewports.vp1.dvMinZ;
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This->active_viewport.dvMaxZ = This->current_viewport->viewports.vp1.dvMaxZ;
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}
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return DD_OK;
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}
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@ -2190,24 +2190,51 @@ GL_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface, DWORD dwIndex, CO
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TRACE("(%p)->(%ld,%p)\n", This, dwIndex, pPlaneEquation);
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if (dwIndex>=This->max_clipping_planes) {
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if (dwIndex >= This->max_clipping_planes) {
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return DDERR_INVALIDPARAMS;
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}
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TRACE(" clip plane %ld : %f %f %f %f\n", dwIndex, pPlaneEquation[0], pPlaneEquation[1], pPlaneEquation[2], pPlaneEquation[3] );
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memcpy( This->clipping_planes[dwIndex].plane, pPlaneEquation, sizeof(D3DVALUE[4]));
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memcpy(This->clipping_planes[dwIndex].plane, pPlaneEquation, sizeof(D3DVALUE[4]));
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plane[0] = pPlaneEquation[0];
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plane[1] = pPlaneEquation[1];
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plane[2] = pPlaneEquation[2];
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plane[3] = pPlaneEquation[3];
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/* XXX: is here also code needed to handle the transformation of the world? */
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glClipPlane( GL_CLIP_PLANE0+dwIndex, (const GLdouble*)(&plane) );
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glClipPlane( GL_CLIP_PLANE0 + dwIndex, (const GLdouble*) (&plane) );
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return D3D_OK;
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}
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HRESULT WINAPI
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GL_IDirect3DDeviceImpl_7_SetViewport(LPDIRECT3DDEVICE7 iface,
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LPD3DVIEWPORT7 lpData)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
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if (TRACE_ON(ddraw)) {
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TRACE(" viewport is : \n");
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TRACE(" - dwX = %ld dwY = %ld\n",
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lpData->dwX, lpData->dwY);
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TRACE(" - dwWidth = %ld dwHeight = %ld\n",
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lpData->dwWidth, lpData->dwHeight);
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TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
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lpData->dvMinZ, lpData->dvMaxZ);
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}
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This->active_viewport = *lpData;
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/* Set the viewport */
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glDepthRange(lpData->dvMinZ, lpData->dvMaxZ);
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glViewport(lpData->dwX,
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This->surface->surface_desc.dwHeight - (lpData->dwHeight + lpData->dwY),
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lpData->dwWidth, lpData->dwHeight);
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return DD_OK;
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}
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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# define XCAST(fun) (typeof(VTABLE_IDirect3DDevice7.fun))
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#else
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@ -2230,7 +2257,7 @@ ICOM_VTABLE(IDirect3DDevice7) VTABLE_IDirect3DDevice7 =
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XCAST(Clear) Main_IDirect3DDeviceImpl_7_Clear,
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XCAST(SetTransform) Main_IDirect3DDeviceImpl_7_3T_2T_SetTransform,
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XCAST(GetTransform) Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform,
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XCAST(SetViewport) Main_IDirect3DDeviceImpl_7_SetViewport,
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XCAST(SetViewport) GL_IDirect3DDeviceImpl_7_SetViewport,
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XCAST(MultiplyTransform) Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform,
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XCAST(GetViewport) Main_IDirect3DDeviceImpl_7_GetViewport,
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XCAST(SetMaterial) GL_IDirect3DDeviceImpl_7_SetMaterial,
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@ -2430,6 +2457,8 @@ static HRESULT d3ddevice_clear(IDirect3DDeviceImpl *This,
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GLbitfield bitfield = 0;
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GLint old_stencil_clear_value;
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GLfloat old_color_clear_value[4];
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D3DRECT rect;
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int i;
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TRACE("(%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)\n", This, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
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if (TRACE_ON(ddraw)) {
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@ -2442,10 +2471,16 @@ static HRESULT d3ddevice_clear(IDirect3DDeviceImpl *This,
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}
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}
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if (dwCount > 1) {
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WARN(" Warning, this function only for now clears the whole screen...\n");
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if (dwCount == 0) {
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/* Not sure if this is really needed... */
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dwCount = 1;
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rect.u1.x1 = 0;
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rect.u2.y1 = 0;
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rect.u3.x2 = This->surface->surface_desc.dwWidth;
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rect.u4.y2 = This->surface->surface_desc.dwHeight;
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lpRects = ▭
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}
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/* Clears the screen */
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ENTER_GL();
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if (dwFlags & D3DCLEAR_ZBUFFER) {
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@ -2471,8 +2506,14 @@ static HRESULT d3ddevice_clear(IDirect3DDeviceImpl *This,
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((dwColor >> 24) & 0xFF) / 255.0);
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TRACE(" color value (ARGB) : %08lx\n", dwColor);
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}
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glClear(bitfield);
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glEnable(GL_SCISSOR_TEST);
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for (i = 0; i < dwCount; i++) {
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glScissor(lpRects[i].u1.x1, This->surface->surface_desc.dwHeight - lpRects[i].u4.y2,
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lpRects[i].u3.x2 - lpRects[i].u1.x1, lpRects[i].u4.y2 - lpRects[i].u2.y1);
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glClear(bitfield);
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}
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glDisable(GL_SCISSOR_TEST);
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if (dwFlags & D3DCLEAR_ZBUFFER) {
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glDepthMask(ztest);
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@ -2504,7 +2545,7 @@ d3ddevice_blt(IDirectDrawSurfaceImpl *This, LPRECT rdst,
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/* This is easy to handle for the D3D Device... */
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DWORD color = lpbltfx->u5.dwFillColor;
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TRACE(" executing D3D Device override.\n");
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d3ddevice_clear(This->d3ddevice, 0, NULL, D3DCLEAR_TARGET, color, 0.0, 0x00000000);
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d3ddevice_clear(This->d3ddevice, 1, rdst, D3DCLEAR_TARGET, color, 0.0, 0x00000000);
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return DD_OK;
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}
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return DDERR_INVALIDPARAMS;
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@ -34,7 +34,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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static void activate(IDirect3DViewportImpl* This) {
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IDirect3DLightImpl* light;
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D3DVIEWPORT7 vp;
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/* Activate all the lights associated with this context */
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light = This->lights;
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@ -42,6 +43,26 @@ static void activate(IDirect3DViewportImpl* This) {
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light->activate(light);
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light = light->next;
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}
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/* And copy the values in the structure used by the device */
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if (This->use_vp2) {
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vp.dwX = This->viewports.vp2.dwX;
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vp.dwY = This->viewports.vp2.dwY;
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vp.dwHeight = This->viewports.vp2.dwHeight;
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vp.dwWidth = This->viewports.vp2.dwWidth;
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vp.dvMinZ = This->viewports.vp2.dvMinZ;
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vp.dvMaxZ = This->viewports.vp2.dvMaxZ;
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} else {
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vp.dwX = This->viewports.vp1.dwX;
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vp.dwY = This->viewports.vp1.dwY;
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vp.dwHeight = This->viewports.vp1.dwHeight;
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vp.dwWidth = This->viewports.vp1.dwWidth;
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vp.dvMinZ = This->viewports.vp1.dvMinZ;
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vp.dvMaxZ = This->viewports.vp1.dvMaxZ;
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}
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/* And also set the viewport */
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IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), &vp);
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}
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